along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-/**> HEADER FILES <**/
-#include "Utils/Input.h"
+#include "Utils/Input.hpp"
bool keyDown[SDL_NUM_SCANCODES + 6];
bool keyPressed[SDL_NUM_SCANCODES + 6];
{
SDL_PumpEvents();
int numkeys;
- const Uint8 *keyState = SDL_GetKeyboardState(&numkeys);
+ const Uint8* keyState = SDL_GetKeyboardState(&numkeys);
for (int i = 0; i < numkeys; i++) {
keyPressed[i] = !keyDown[i] && keyState[i];
keyDown[i] = keyState[i];
bool Input::isKeyDown(int k)
{
- if (k >= SDL_NUM_SCANCODES + 6) // really useful? check that.
+ if (k >= SDL_NUM_SCANCODES + 6) {
return false;
+ }
return keyDown[k];
}
bool Input::isKeyPressed(int k)
{
- if (k >= SDL_NUM_SCANCODES + 6)
+ if (k >= SDL_NUM_SCANCODES + 6) {
return false;
+ }
return keyPressed[k];
}
const char* Input::keyToChar(unsigned short i)
{
- if (i < SDL_NUM_SCANCODES)
- return SDL_GetScancodeName(SDL_Scancode(i));
- else if (i == MOUSEBUTTON1)
- return "mouse1";
- else if (i == MOUSEBUTTON2)
- return "mouse2";
- else if (i == MOUSEBUTTON3)
- return "mouse3";
- else
+ if (i < SDL_NUM_SCANCODES) {
+ return SDL_GetKeyName(SDL_GetKeyFromScancode(SDL_Scancode(i)));
+ } else if (i == MOUSEBUTTON_LEFT) {
+ return "mouse left button";
+ } else if (i == MOUSEBUTTON_RIGHT) {
+ return "mouse right button";
+ } else if (i == MOUSEBUTTON_MIDDLE) {
+ return "mouse middle button";
+ } else if (i == MOUSEBUTTON_X1) {
+ return "mouse button 4";
+ } else if (i == MOUSEBUTTON_X2) {
+ return "mouse button 5";
+ } else {
return "unknown";
-}
-
-unsigned short Input::CharToKey(const char* which)
-{
- for (unsigned short i = 0; i < SDL_NUM_SCANCODES; i++) {
- if (!strcasecmp(which, SDL_GetScancodeName(SDL_Scancode(i))))
- return i;
- }
- if (!strcasecmp(which, "mouse1")) {
- return MOUSEBUTTON1;
- }
- if (!strcasecmp(which, "mouse2")) {
- return MOUSEBUTTON2;
- }
- if (!strcasecmp(which, "mouse3")) {
- return MOUSEBUTTON3;
}
- return SDL_NUM_SCANCODES;
}
bool Input::MouseClicked()
{
- return isKeyPressed(SDL_NUM_SCANCODES + SDL_BUTTON_LEFT);
+ return isKeyPressed(MOUSEBUTTON_LEFT);
}