--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/**> HEADER FILES <**/
+#include "Utils/Input.h"
+
+bool keyDown[SDL_NUM_SCANCODES + 6];
+bool keyPressed[SDL_NUM_SCANCODES + 6];
+
+void Input::Tick()
+{
+ SDL_PumpEvents();
+ int numkeys;
+ const Uint8 *keyState = SDL_GetKeyboardState(&numkeys);
+ for (int i = 0; i < numkeys; i++) {
+ keyPressed[i] = !keyDown[i] && keyState[i];
+ keyDown[i] = keyState[i];
+ }
+ Uint8 mb = SDL_GetMouseState(NULL, NULL);
+ for (int i = 1; i < 6; i++) {
+ keyPressed[SDL_NUM_SCANCODES + i] = !keyDown[SDL_NUM_SCANCODES + i] && (mb & SDL_BUTTON(i));
+ keyDown[SDL_NUM_SCANCODES + i] = (mb & SDL_BUTTON(i));
+ }
+}
+
+bool Input::isKeyDown(int k)
+{
+ if (k >= SDL_NUM_SCANCODES + 6) // really useful? check that.
+ return false;
+ return keyDown[k];
+}
+
+bool Input::isKeyPressed(int k)
+{
+ if (k >= SDL_NUM_SCANCODES + 6)
+ return false;
+ return keyPressed[k];
+}
+
+const char* Input::keyToChar(unsigned short i)
+{
+ if (i < SDL_NUM_SCANCODES)
+ return SDL_GetScancodeName(SDL_Scancode(i));
+ else if (i == MOUSEBUTTON1)
+ return "mouse1";
+ else if (i == MOUSEBUTTON2)
+ return "mouse2";
+ else if (i == MOUSEBUTTON3)
+ return "mouse3";
+ else
+ return "unknown";
+}
+
+unsigned short Input::CharToKey(const char* which)
+{
+ for (unsigned short i = 0; i < SDL_NUM_SCANCODES; i++) {
+ if (!strcasecmp(which, SDL_GetScancodeName(SDL_Scancode(i))))
+ return i;
+ }
+ if (!strcasecmp(which, "mouse1")) {
+ return MOUSEBUTTON1;
+ }
+ if (!strcasecmp(which, "mouse2")) {
+ return MOUSEBUTTON2;
+ }
+ if (!strcasecmp(which, "mouse3")) {
+ return MOUSEBUTTON3;
+ }
+ return SDL_NUM_SCANCODES;
+}
+
+bool Input::MouseClicked()
+{
+ return isKeyPressed(SDL_NUM_SCANCODES + SDL_BUTTON_LEFT);
+}