#include <stdio.h>
#include <zlib.h>
-extern bool visibleloading;
-
/* These two are needed for screenshot */
extern int kContextWidth;
extern int kContextHeight;
bool load_image(const char *file_name, ImageRec &tex)
{
- if (visibleloading) {
- Game::LoadingScreen();
- }
+ Game::LoadingScreen();
if ( tex.data == NULL ) {
return false;