bool load_image(const char *file_name, ImageRec &tex)
{
- if (visibleloading)
+ if (visibleloading) {
Game::LoadingScreen();
+ }
- if ( tex.data == NULL )
+ if ( tex.data == NULL ) {
return false;
+ }
const char *ptr = strrchr((char *)file_name, '.');
if (ptr) {
- if (strcasecmp(ptr + 1, "png") == 0)
+ if (strcasecmp(ptr + 1, "png") == 0) {
return load_png(file_name, tex);
- else if (strcasecmp(ptr + 1, "jpg") == 0)
+ } else if (strcasecmp(ptr + 1, "jpg") == 0) {
return load_jpg(file_name, tex);
+ }
}
- STUBBED("Unsupported image type");
+ std::cerr << "Unsupported image type" << std::endl;
return false;
}
{
const char *ptr = strrchr((char *)file_name, '.');
if (ptr) {
- if (strcasecmp(ptr + 1, "png") == 0)
+ if (strcasecmp(ptr + 1, "png") == 0) {
return save_screenshot_png((Folders::getScreenshotDir() + '/' + file_name).c_str());
+ }
}
- STUBBED("Unsupported image type");
+ std::cerr << "Unsupported image type" << std::endl;
return false;
}