--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _FOLDERS_HPP_
+#define _FOLDERS_HPP_
+
+#include <string>
+
+#ifndef DATA_DIR
+#define DATA_DIR "Data"
+#endif
+
+struct FileNotFoundException: public std::exception
+{
+ std::string errorText;
+ FileNotFoundException (const std::string& filename) {
+ errorText = filename + " could not be found";
+ }
+
+ const char * what () const throw () {
+ return errorText.c_str();
+ }
+};
+
+class Folders
+{
+ static const std::string dataDir;
+
+public:
+ /* Returns path to the screenshot directory. Creates it if needed. */
+ static std::string getScreenshotDir();
+
+ /* Returns full path for a game resource */
+ static std::string getResourcePath(std::string filepath);
+
+ /* Returns full path for user data */
+ static std::string getUserDataPath();
+
+ /* Returns full path for config file */
+ static std::string getConfigFilePath();
+
+ static FILE* openMandatoryFile(std::string filename, const char* mode);
+
+private:
+ static const char* getHomeDirectory();
+ static std::string getGenericDirectory(const char* ENVVAR, const std::string fallback);
+ static bool makeDirectory(std::string path);
+};
+
+#endif /* _FOLDERS_H_ */