along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Folders.h"
+#include "Folders.hpp"
+
#include <cstring>
+#include <cstdlib>
+#include <cerrno>
#include <unistd.h>
+
#if PLATFORM_UNIX
+#include <pwd.h>
#include <sys/stat.h>
#include <sys/types.h>
-#include <pwd.h>
#endif
+
#if _WIN32
-#include <Windows.h>
-#include <WinBase.h>
+#include <shlobj.h> // to get paths related functions
+#include <windows.h>
#endif
-const std::string Folders::dataDir = DATADIR;
+const std::string Folders::dataDir = DATA_DIR;
std::string Folders::getScreenshotDir()
{
return screenshotDir;
}
-std::string Folders::getResourcePath(std::string filepath)
-{
- return dataDir + '/' + filepath;
-}
-
std::string Folders::getUserDataPath()
{
-#ifdef _WIN32
- return dataDir;
-#else
std::string userDataPath;
-#if (defined(__APPLE__) && defined(__MACH__))
+#ifdef _WIN32
+ char path[MAX_PATH];
+ // %APPDATA% (%USERPROFILE%\Application Data)
+ if(SUCCEEDED(SHGetFolderPathA(nullptr, CSIDL_APPDATA, nullptr, 0, path))) {
+ userDataPath = std::string(path) + "/Lugaru/";
+ } else {
+ return dataDir;
+ }
+#elif (defined(__APPLE__) && defined(__MACH__))
const char* homePath = getHomeDirectory();
if (homePath == NULL) {
userDataPath = ".";
} else {
userDataPath = std::string(homePath) + "/Library/Application Support/Lugaru";
}
-#else
+#else // Linux
userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
#endif
makeDirectory(userDataPath);
return userDataPath;
-#endif
}
std::string Folders::getConfigFilePath()
{
-#ifdef _WIN32
- return dataDir + "/config.txt";
-#else
std::string configFolder;
-#if (defined(__APPLE__) && defined(__MACH__))
+#if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__))
configFolder = getUserDataPath();
-#else
+#else // Linux
configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
-#endif
makeDirectory(configFolder);
- return configFolder + "/config.txt";
#endif
+ return configFolder + "/config.txt";
}
#if PLATFORM_LINUX
std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string fallback) {
const char* path = getenv(ENVVAR);
std::string ret;
- if((path != NULL) && (strlen(path) != 0)) {
+ if ((path != NULL) && (strlen(path) != 0)) {
ret = std::string(path) + "/lugaru";
} else {
- path = getHomeDirectory();
- if((path != NULL) && (strlen(path) != 0)) {
- ret = std::string(path) + '/' + fallback + "/lugaru";
+ const char* homedir = getHomeDirectory();
+ if ((homedir != NULL) && (strlen(homedir) != 0)) {
+ ret = std::string(homedir) + '/' + fallback + "/lugaru";
} else {
ret = ".";
}
bool Folders::makeDirectory(std::string path) {
#ifdef _WIN32
int status = CreateDirectory(path.c_str(), NULL);
- if(status != 0) {
+ if (status != 0) {
return true;
} else if(GetLastError() == ERROR_ALREADY_EXISTS) {
return true;
}
#endif
}
+
+FILE* Folders::openMandatoryFile(std::string filename, const char* mode)
+{
+ FILE* tfile = fopen(filename.c_str(), mode);
+ if (tfile == NULL) {
+ throw FileNotFoundException(filename);
+ }
+ return tfile;
+}