/*
Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Folders.h"
+#include "Folders.hpp"
+
+#include <cerrno>
+#include <cstdlib>
#include <cstring>
+#include <unistd.h>
-const std::string Folders::dataDir = DATADIR;
+#if PLATFORM_UNIX
+#include <pwd.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#endif
-std::string Folders::getScreenshotDir()
-{
- /* TODO - create folder if missing */
- return getUserDataPath() + "/Screenshots";
-}
+#if _WIN32
+#include <shlobj.h> // to get paths related functions
+#include <windows.h>
+#endif
-std::string Folders::getResourcePath(std::string filepath)
+const std::string Folders::dataDir = DATA_DIR;
+
+std::string Folders::getScreenshotDir()
{
- return dataDir + '/' + filepath;
+ std::string screenshotDir = getUserDataPath() + "/Screenshots";
+ makeDirectory(screenshotDir);
+ return screenshotDir;
}
std::string Folders::getUserDataPath()
{
- return getGenericDirectory("XDG_DATA_HOME", ".local/share");
+ std::string userDataPath;
+#ifdef _WIN32
+ char path[MAX_PATH];
+ // %APPDATA% (%USERPROFILE%\Application Data)
+ if (SUCCEEDED(SHGetFolderPathA(nullptr, CSIDL_APPDATA, nullptr, 0, path))) {
+ userDataPath = std::string(path) + "/Lugaru/";
+ } else {
+ return dataDir;
+ }
+#elif (defined(__APPLE__) && defined(__MACH__))
+ const char* homePath = getHomeDirectory();
+ if (homePath == NULL) {
+ userDataPath = ".";
+ } else {
+ userDataPath = std::string(homePath) + "/Library/Application Support/Lugaru";
+ }
+#else // Linux
+ userDataPath = getGenericDirectory("XDG_DATA_HOME", ".local/share");
+#endif
+ makeDirectory(userDataPath);
+ return userDataPath;
}
std::string Folders::getConfigFilePath()
{
- return getGenericDirectory("XDG_CONFIG_HOME", ".config") + "/config.txt";
+ std::string configFolder;
+#if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__))
+ configFolder = getUserDataPath();
+#else // Linux
+ configFolder = getGenericDirectory("XDG_CONFIG_HOME", ".config");
+ makeDirectory(configFolder);
+#endif
+ return configFolder + "/config.txt";
}
+#if PLATFORM_LINUX
/* Generic code for XDG ENVVAR test and fallback */
-std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string fallback) {
- char* path = getenv(ENVVAR);
+std::string Folders::getGenericDirectory(const char* ENVVAR, const std::string& fallback)
+{
+ const char* path = getenv(ENVVAR);
std::string ret;
- if((path != NULL) && (strlen(path) != 0)) {
+ if ((path != NULL) && (strlen(path) != 0)) {
ret = std::string(path) + "/lugaru";
} else {
- path = getenv("HOME");
- if((path != NULL) && (strlen(path) != 0)) {
- ret = std::string(path) + '/' + fallback + "/lugaru";
+ const char* homedir = getHomeDirectory();
+ if ((homedir != NULL) && (strlen(homedir) != 0)) {
+ ret = std::string(homedir) + '/' + fallback + "/lugaru";
} else {
- ret = "";
+ ret = ".";
}
}
return ret;
}
+#endif
+
+#if PLATFORM_UNIX
+const char* Folders::getHomeDirectory()
+{
+ const char* homedir = getenv("HOME");
+ if (homedir != NULL) {
+ return homedir;
+ }
+ struct passwd* pw = getpwuid(getuid());
+ if (pw != NULL) {
+ return pw->pw_dir;
+ }
+ return NULL;
+}
+#endif
+
+bool Folders::makeDirectory(const std::string& path)
+{
+#ifdef _WIN32
+ int status = CreateDirectory(path.c_str(), NULL);
+ return ((status != 0) || (GetLastError() == ERROR_ALREADY_EXISTS));
+#else
+ errno = 0;
+ int status = mkdir(path.c_str(), S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
+ return ((status == 0) || (errno == EEXIST));
+#endif
+}
+
+FILE* Folders::openMandatoryFile(const std::string& filename, const char* mode)
+{
+ FILE* tfile = fopen(filename.c_str(), mode);
+ if (tfile == NULL) {
+ throw FileNotFoundException(filename);
+ }
+ return tfile;
+}
+
+bool Folders::file_exists(const std::string& filepath)
+{
+ FILE* file;
+ file = fopen(filepath.c_str(), "rb");
+ if (file == NULL) {
+ return false;
+ } else {
+ fclose(file);
+ return true;
+ }
+}