rightkey = SDL_SCANCODE_D;
drawkey = SDL_SCANCODE_E;
throwkey = SDL_SCANCODE_Q;
- attackkey = MOUSEBUTTON1;
+ attackkey = MOUSEBUTTON_LEFT;
consolekey = SDL_SCANCODE_GRAVE;
newdetail = detail;
ipstream >> damageeffects;
} else if ( !strncmp(setting, "Text", 4) ) {
ipstream >> texttoggle;
- } else if ( !strncmp(setting, "Devtools", 5) ) {
+ } else if ( !strncmp(setting, "Devtools", 6) ) {
ipstream >> devtools;
} else if ( !strncmp(setting, "Show Points", 11) ) {
ipstream >> showpoints;