--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _Account_H_
+#define _Account_H_
+
+#include <vector>
+#include <string>
+#include <map>
+#include <fstream>
+
+struct CampaignProgress {
+ float highscore;
+ float fasttime;
+ float score;
+ float time;
+ std::vector<int> choices;
+ CampaignProgress() {
+ highscore = 0;
+ fasttime = 0;
+ score = 0;
+ time = 0;
+ }
+};
+
+class Account
+{
+public:
+ static void destroyActive();
+ static void setActive(int i);
+ static void add(const std::string& name);
+ static Account& get(int i);
+ static void loadFile(std::string filename);
+ static void saveFile(std::string filename);
+ static int getNbAccounts();
+
+ static bool hasActive();
+ static Account& active();
+
+ Account(const std::string& name = "");
+ Account(FILE* tfile);
+
+ void endGame();
+ void winCampaignLevel(int choice, float score, float time);
+ void winLevel(int level, float score, float time);
+
+ // getter and setters
+ int getDifficulty();
+ void setDifficulty(int i) {
+ difficulty = i;
+ };
+ const std::string& getName() {
+ return name;
+ };
+ float getCampaignScore() {
+ return campaignProgress[currentCampaign].score;
+ };
+ int getCampaignChoicesMade() {
+ return campaignProgress[currentCampaign].choices.size();
+ };
+ int getCampaignChoice(int i) {
+ return campaignProgress[currentCampaign].choices[i];
+ };
+ void setCampaignScore(int s) {
+ campaignProgress[currentCampaign].score = s;
+ if (s > campaignProgress[currentCampaign].highscore)
+ campaignProgress[currentCampaign].highscore = s;
+ };
+ void setCampaignFinalTime(float t) {
+ campaignProgress[currentCampaign].time = t;
+ if ((t < campaignProgress[currentCampaign].fasttime) || ((campaignProgress[currentCampaign].fasttime == 0) && (t != 0)))
+ campaignProgress[currentCampaign].fasttime = t;
+ };
+ float getCampaignFasttime() {
+ return campaignProgress[currentCampaign].fasttime;
+ };
+ void resetFasttime() {
+ campaignProgress[currentCampaign].fasttime = 0;
+ };
+ float getCampaignHighScore() {
+ return campaignProgress[currentCampaign].highscore;
+ };
+ float getHighScore(int i) {
+ return highscore[i];
+ };
+ float getFastTime(int i) {
+ return fasttime[i];
+ };
+ int getProgress() {
+ return progress;
+ };
+ std::string getCurrentCampaign() {
+ return currentCampaign;
+ };
+ void setCurrentCampaign(const std::string& name);
+
+private:
+ //statics
+ static std::vector<Account> accounts;
+ static int i_active;
+
+ void save(FILE* tfile);
+
+ int difficulty;
+ int progress; // progress in challenge levels
+ float points;
+ float highscore[50];
+ float fasttime[50];
+ bool unlocked[60];
+ std::string name;
+
+ std::string currentCampaign;
+ std::map<std::string, CampaignProgress> campaignProgress;
+};
+
+#endif