]> git.jsancho.org Git - lugaru.git/blobdiff - Source/User/Account.h
Sorted all source files in folders
[lugaru.git] / Source / User / Account.h
diff --git a/Source/User/Account.h b/Source/User/Account.h
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+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef _Account_H_
+#define _Account_H_
+
+#include <vector>
+#include <string>
+#include <map>
+#include <fstream>
+
+struct CampaignProgress {
+    float highscore;
+    float fasttime;
+    float score;
+    float time;
+    std::vector<int> choices;
+    CampaignProgress() {
+        highscore = 0;
+        fasttime = 0;
+        score = 0;
+        time = 0;
+    }
+};
+
+class Account
+{
+public:
+    static void destroyActive();
+    static void setActive(int i);
+    static void add(const std::string& name);
+    static Account& get(int i);
+    static void loadFile(std::string filename);
+    static void saveFile(std::string filename);
+    static int getNbAccounts();
+
+    static bool hasActive();
+    static Account& active();
+
+    Account(const std::string& name = "");
+    Account(FILE* tfile);
+
+    void endGame();
+    void winCampaignLevel(int choice, float score, float time);
+    void winLevel(int level, float score, float time);
+
+    // getter and setters
+    int getDifficulty();
+    void setDifficulty(int i) {
+        difficulty = i;
+    };
+    const std::string& getName() {
+        return name;
+    };
+    float getCampaignScore() {
+        return campaignProgress[currentCampaign].score;
+    };
+    int getCampaignChoicesMade() {
+        return campaignProgress[currentCampaign].choices.size();
+    };
+    int getCampaignChoice(int i) {
+        return campaignProgress[currentCampaign].choices[i];
+    };
+    void setCampaignScore(int s) {
+        campaignProgress[currentCampaign].score = s;
+        if (s > campaignProgress[currentCampaign].highscore)
+            campaignProgress[currentCampaign].highscore = s;
+    };
+    void setCampaignFinalTime(float t) {
+        campaignProgress[currentCampaign].time = t;
+        if ((t < campaignProgress[currentCampaign].fasttime) || ((campaignProgress[currentCampaign].fasttime == 0) && (t != 0)))
+            campaignProgress[currentCampaign].fasttime = t;
+    };
+    float getCampaignFasttime() {
+        return campaignProgress[currentCampaign].fasttime;
+    };
+    void resetFasttime() {
+        campaignProgress[currentCampaign].fasttime = 0;
+    };
+    float getCampaignHighScore() {
+        return campaignProgress[currentCampaign].highscore;
+    };
+    float getHighScore(int i) {
+        return highscore[i];
+    };
+    float getFastTime(int i) {
+        return fasttime[i];
+    };
+    int getProgress() {
+        return progress;
+    };
+    std::string getCurrentCampaign() {
+        return currentCampaign;
+    };
+    void setCurrentCampaign(const std::string& name);
+
+private:
+    //statics
+    static std::vector<Account> accounts;
+    static int i_active;
+
+    void save(FILE* tfile);
+
+    int difficulty;
+    int progress; // progress in challenge levels
+    float points;
+    float highscore[50];
+    float fasttime[50];
+    bool unlocked[60];
+    std::string name;
+
+    std::string currentCampaign;
+    std::map<std::string, CampaignProgress> campaignProgress;
+};
+
+#endif