+#ifndef _TEXTURE_H_
+#define _TEXTURE_H_
+
#include <map>
#include <string>
//keeps track of which textures are loaded
-//TODO: delete them properly
class Texture {
private:
static std::map<std::string,Texture> textures;
static GLuint Load(const std::string& fileName, bool mipmap, bool hasalpha, GLubyte* array, int* skinsize);
};
+#endif