]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Texture.cpp
Add copyright notice and AUTHORS file for open source contributors
[lugaru.git] / Source / Texture.cpp
index a8df84ae9c1b244dd6b70a3c98d6ebc8ab4e62d4..e8bcaa9d1274b28a9b18a8e01ec10014856180eb 100644 (file)
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
 #include "gamegl.h"
 #include "Texture.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
 
 using namespace std;
 
-map<string,Texture> Texture::textures;
-
-extern TGAImageRec texture;
+extern ImageRec texture;
 extern bool trilinear;
 
-Texture::~Texture()  {
-       free(array);
-    glDeleteTextures(1,&id);
+
+class TextureRes
+{
+private:
+    static vector<TextureRes*> list;
+
+    GLuint id;
+    string filename;
+    bool hasMipmap;
+    bool hasAlpha;
+    bool isSkin;
+    int skinsize;
+    GLubyte* data;
+    int datalen;
+    GLubyte* skindata;
+
+    void load();
+
+public:
+    TextureRes(const string& filename, bool hasMipmap, bool hasAlpha);
+    TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize);
+    ~TextureRes();
+    void bind();
+
+    static void reloadAll();
+};
+
+
+vector<TextureRes*> TextureRes::list;
+
+void TextureRes::load()
+{
+    //load image into 'texture' global var
+    if (!skindata) {
+        upload_image(ConvertFileName(filename.c_str()));
+    }
+
+    skinsize = texture.sizeX;
+    GLuint type = GL_RGBA;
+    if (texture.bpp == 24)
+        type = GL_RGB;
+
+    glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+    glDeleteTextures(1, &id);
+    glGenTextures(1, &id);
+    glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+    glBindTexture(GL_TEXTURE_2D, id);
+    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+    if (hasMipmap) {
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (trilinear ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST));
+        glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+    } else {
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+    }
+
+    if (isSkin) {
+        if (skindata) {
+            glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, skinsize, skinsize, 0, GL_RGB, GL_UNSIGNED_BYTE, skindata);
+        } else {
+            free(data);
+            const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8);
+            data = (GLubyte*)malloc(nb * sizeof(GLubyte));
+            datalen = 0;
+            for (int i = 0; i < nb; i++)
+                if ((i + 1) % 4 || type == GL_RGB)
+                    data[datalen++] = texture.data[i];
+            glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
+        }
+    } else {
+        glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, type, GL_UNSIGNED_BYTE, texture.data);
+    }
+}
+
+void TextureRes::bind()
+{
+    glBindTexture(GL_TEXTURE_2D, id);
+}
+
+TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha):
+    id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(_hasAlpha), isSkin(false),
+    skinsize(0), data(NULL), datalen(0), skindata(NULL)
+{
+    load();
+    list.push_back(this);
+}
+
+TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep):
+    id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(false), isSkin(true),
+    skinsize(0), data(NULL), datalen(0), skindata(NULL)
+{
+    load();
+    *skinsizep = skinsize;
+    for (int i = 0; i < datalen; i++)
+        array[i] = data[i];
+    skindata = array;
+    list.push_back(this);
+}
+
+TextureRes::~TextureRes()
+{
+    free(data);
+    glDeleteTextures(1, &id);
+    for (vector<TextureRes*>::iterator it = list.begin(); it != list.end(); it++)
+        if (*it == this) {
+            list.erase(it);
+            break;
+        }
+}
+
+void TextureRes::reloadAll()
+{
+    for (vector<TextureRes*>::iterator it = list.begin(); it != list.end(); it++) {
+        (*it)->id = 0;
+        (*it)->load();
+    }
+}
+
+
+void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha)
+{
+    destroy();
+    tex = new TextureRes(filename, hasMipmap, hasAlpha);
+}
+
+void Texture::load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep)
+{
+    destroy();
+    tex = new TextureRes(filename, hasMipmap, array, skinsizep);
 }
 
-void Texture::load()  {
-       GLuint type;
-
-       LOGFUNC;
-
-       LOG(std::string("Loading texture...") + fileName);
-
-       unsigned char fileNamep[256];
-       CopyCStringToPascal(ConvertFileName(fileName.c_str()), fileNamep);
-       //Load Image
-       upload_image( fileNamep ,hasalpha);
-       
-       //Alpha channel?
-       if ( texture.bpp == 24 )
-               type = GL_RGB;
-       else
-               type = GL_RGBA;
-
-       glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
-       if(!id)
-               glGenTextures( 1, &id );
-       glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
-       glBindTexture( GL_TEXTURE_2D, id);
-       glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
-       if(mipmap)
-               glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (trilinear?GL_LINEAR_MIPMAP_LINEAR:GL_LINEAR_MIPMAP_NEAREST) );
-       else
-               glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-       
-       skinsize=texture.sizeX;
-       
-       if(isSkin) {
-               int tempnum=0;
-               int nb = (texture.sizeY*texture.sizeX*(texture.bpp/8));
-               array = (GLubyte*)malloc(nb*sizeof(GLubyte));
-               for(int i=0;i<nb;i++) {
-                       if((i+1)%4||type==GL_RGB) {
-                               array[tempnum]=texture.data[i];
-                               tempnum++;
-                       }
-               }
-               arraySize=tempnum;
-
-               gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, GL_RGB, GL_UNSIGNED_BYTE, array );
-       } else {
-               gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-       }
+void Texture::destroy()
+{
+    if (tex) {
+        delete tex;
+        tex = NULL;
+    }
 }
 
-GLuint Texture::Load(const string& fileName, bool mipmap, bool hasalpha) {
-       map<string,Texture>::iterator it = textures.find(fileName);
-       if(it==textures.end()) {
-               textures.insert(make_pair(fileName,Texture(fileName,mipmap,hasalpha)));
-               textures[fileName].load();
-               return textures[fileName].getId();
-       } else {
-               return it->second.getId();
-       }
+void Texture::bind()
+{
+    if (tex)
+        tex->bind();
+    else
+        glBindTexture(GL_TEXTURE_2D, 0);
 }
 
-GLuint Texture::Load(const string& fileName, bool mipmap, bool hasalpha, GLubyte* array, int* skinsize) {
-       map<string,Texture>::iterator it = textures.find(fileName);
-       if(it==textures.end()) {
-               textures.insert(make_pair(fileName,Texture(fileName,mipmap,hasalpha,true)));
-               textures[fileName].load();
-               *skinsize = textures[fileName].skinsize;
-               for(int i=0;i<textures[fileName].arraySize;i++) {
-                       array[i] = textures[fileName].array[i];
-               }
-               return textures[fileName].getId();
-       } else {
-               *skinsize = it->second.skinsize;
-               for(int i=0;i<it->second.arraySize;i++) {
-                       array[i] = it->second.array[i];
-               }
-               return it->second.getId();
-       }
+void Texture::reloadAll()
+{
+    TextureRes::reloadAll();
 }