]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Texture.cpp
Reading debug mode from config again, but command line option overrides it
[lugaru.git] / Source / Texture.cpp
index 08010c389f3ed0c84951e768edbf61424c8111ec..3106c8f31ac4490ff265e24b8faeb1d2b37fe3d4 100644 (file)
@@ -21,6 +21,7 @@ along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 #include "gamegl.h"
 #include "Texture.h"
 #include "ImageIO.h"
+#include "Utils/Folders.h"
 
 using namespace std;
 
@@ -33,7 +34,10 @@ void TextureRes::load()
     ImageRec texture;
 
     //load image into 'texture'
-    load_image(ConvertFileName(filename.c_str()), texture);
+    if (!load_image(filename.c_str(), texture)) {
+        cerr << "Texture " << filename << " loading failed" << endl;
+        return;
+    }
 
     skinsize = texture.sizeX;
     GLuint type = GL_RGBA;
@@ -74,8 +78,8 @@ void TextureRes::bind()
     glBindTexture(GL_TEXTURE_2D, id);
 }
 
-TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha):
-    id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(_hasAlpha), isSkin(false),
+TextureRes::TextureRes(const string& _filename, bool _hasMipmap):
+    id(0), filename(_filename), hasMipmap(_hasMipmap), isSkin(false),
     skinsize(0), data(NULL), datalen(0)
 {
     load();
@@ -83,7 +87,7 @@ TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha)
 }
 
 TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep):
-    id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(false), isSkin(true),
+    id(0), filename(_filename), hasMipmap(_hasMipmap), isSkin(true),
     skinsize(0), data(NULL), datalen(0)
 {
     load();
@@ -104,16 +108,16 @@ TextureRes::~TextureRes()
         }
 }
 
-void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha)
+void Texture::load(const string& filename, bool hasMipmap)
 {
     destroy();
-    tex = new TextureRes(filename, hasMipmap, hasAlpha);
+    tex = new TextureRes(Folders::getResourcePath(filename), hasMipmap);
 }
 
 void Texture::load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep)
 {
     destroy();
-    tex = new TextureRes(filename, hasMipmap, array, skinsizep);
+    tex = new TextureRes(Folders::getResourcePath(filename), hasMipmap, array, skinsizep);
 }
 
 void Texture::destroy()