+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
#include "gamegl.h"
#include "Texture.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
using namespace std;
-extern TGAImageRec texture;
+extern ImageRec texture;
extern bool trilinear;
{
//load image into 'texture' global var
if (!skindata) {
- unsigned char filenamep[256];
- CopyCStringToPascal(ConvertFileName(filename.c_str()), filenamep);
- upload_image(filenamep, hasAlpha);
+ upload_image(ConvertFileName(filename.c_str()));
}
skinsize = texture.sizeX;
}
-
-
void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha)
{
destroy();