/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _TEXT_H_
//#include "Files.h"
#include "Quaternions.h"
#include "gamegl.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
+#include "Texture.h"
-class Text{
+class Text
+{
public:
- GLuint FontTexture;
- GLuint base;
-
- void LoadFontTexture(char *fileName);
- void BuildFont();
- void glPrint(float x, float y, char *string, int set, float size, float width, float height);
- void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height);
- void glPrint(float x, float y, char *string, int set, float size, float width, float height,int start,int end);
- void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height,int start,int end);
- void glPrintOutlined(float x, float y, char *string, int set, float size, float width, float height);
- void glPrintOutlined(float r, float g, float b, float x, float y, char *string, int set, float size, float width, float height);
-
- Text();
- ~Text();
+ Texture FontTexture;
+ GLuint base;
+
+ void LoadFontTexture(const std::string& fileName);
+ void BuildFont();
+ void glPrint(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end);
+ void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end);
+ void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height);
+
+ Text();
+ ~Text();
+
+private:
+ void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset);
};
#endif