This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
#include "Quaternions.h"
#include "gamegl.h"
#include "TGALoader.h"
+#include "Texture.h"
-class Text{
+class Text
+{
public:
- GLuint FontTexture;
- GLuint base;
+ Texture FontTexture;
+ GLuint base;
- void LoadFontTexture(const char *fileName);
- void BuildFont();
- void glPrint(float x, float y, char *string, int set, float size, float width, float height);
- void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height);
- void glPrint(float x, float y, char *string, int set, float size, float width, float height,int start,int end);
- void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height,int start,int end);
- void glPrintOutlined(float x, float y, char *string, int set, float size, float width, float height);
- void glPrintOutlined(float r, float g, float b, float x, float y, char *string, int set, float size, float width, float height);
+ void LoadFontTexture(const char *fileName);
+ void BuildFont();
+ void glPrint(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end);
+ void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end);
+ void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height);
- Text();
- ~Text();
+ Text();
+ ~Text();
private:
- void _glPrint(float x, float y, char *string, int set, float size, float width, float height, int start, int end, int offset);
+ void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset);
};
#endif