if (base)
{
- LOG("Font already created...");
- return;
+ glDeleteLists(base, 512);
+ base = 0;
+ //LOG("Font already created...");
+ //return;
}
// base=glGenLists(256); // Creating 256 Display Lists
} // Loop Until All 256 Are Built
}
-void Text::glPrint(float x, float y, char *string, int set, float size, float width, float height) // Where The Printing Happens
+void Text::glPrint(float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens
{
glPrint(x, y, string, set, size, width, height, 0, strlen(string));
}
-void Text::_glPrint(float x, float y, char *string, int set, float size, float width, float height,int start,int end, int offset) // Where The Printing Happens
+void Text::_glPrint(float x, float y, const char *string, int set, float size, float width, float height,int start,int end, int offset) // Where The Printing Happens
{
if (set>1)
{
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
}
-void Text::glPrint(float x, float y, char *string, int set, float size, float width, float height,int start,int end) // Where The Printing Happens
+void Text::glPrint(float x, float y, const char *string, int set, float size, float width, float height,int start,int end) // Where The Printing Happens
{
_glPrint(x, y, string, set, size, width, height, start, end, 0);
}
-void Text::glPrintOutline(float x, float y, char *string, int set, float size, float width, float height) // Where The Printing Happens
+void Text::glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens
{
glPrintOutline(x, y, string, set, size, width, height, 0, strlen(string));
}
-void Text::glPrintOutline(float x, float y, char *string, int set, float size, float width, float height,int start,int end) // Where The Printing Happens
+void Text::glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height,int start,int end) // Where The Printing Happens
{
_glPrint(x, y, string, set, size, width, height, start, end, 256);
}
-void Text::glPrintOutlined(float x, float y, char *string, int set, float size, float width, float height) // Where The Printing Happens
+void Text::glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens
{
glPrintOutlined(1, 1, 1, x, y, string, set, size, width, height);
}
-void Text::glPrintOutlined(float r, float g, float b, float x, float y, char *string, int set, float size, float width, float height) // Where The Printing Happens
+void Text::glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height) // Where The Printing Happens
{
glColor4f(0,0,0,1);
glPrintOutline( x-2*size, y-2*size, string, set, size*2.5/2, width, height);