]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Terrain.h
BEAUTIFIED ALL SOURCE CODE
[lugaru.git] / Source / Terrain.h
index 051065617675b5e259580423a81c386c4b885cbc..f9a127be5d84da4b9e31d2f706e398dba1459647 100644 (file)
@@ -10,7 +10,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -30,7 +30,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "Quaternions.h"
 #include "Texture.h"
 
-#define max_terrain_size                       256             
+#define max_terrain_size                       256
 #define curr_terrain_size                      size
 #define subdivision                            64
 #define max_patch_elements                     (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
@@ -57,79 +57,80 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // Model Structures
 //
 
-class Terrain{
+class Terrain
+{
 public:
-       Texture bloodtexture;
-       Texture bloodtexture2;
-       Texture shadowtexture;
-       Texture footprinttexture;
-       Texture bodyprinttexture;
-       Texture breaktexture;
-       Texture terraintexture;
-       short   size;
-
-       int patchobjectnum[subdivision][subdivision];
-       int patchobjects[subdivision][subdivision][300];
-
-       float scale;
-       int type;
-       float heightmap[max_terrain_size+1][max_terrain_size+1];
-       XYZ normals[max_terrain_size][max_terrain_size];
-       XYZ facenormals[max_terrain_size][max_terrain_size];
-       XYZ triangles[(max_terrain_size-1)*(max_terrain_size-1)*2][3];
-       float colors[max_terrain_size][max_terrain_size][4];
-       float opacityother[max_terrain_size][max_terrain_size];
-       float texoffsetx[max_terrain_size][max_terrain_size];
-       float texoffsety[max_terrain_size][max_terrain_size];
-       int numtris[subdivision][subdivision];
-       int textureness[subdivision][subdivision];
-
-       GLfloat vArray[(max_patch_elements)*subdivision*subdivision];
-
-       bool visible[subdivision][subdivision];
-       float avgypatch[subdivision][subdivision];
-       float maxypatch[subdivision][subdivision];
-       float minypatch[subdivision][subdivision];
-       float heightypatch[subdivision][subdivision];
-
-       int patch_elements;
-
-       float decaltexcoords[max_decals][3][2];
-       XYZ decalvertex[max_decals][3];
-       int decaltype[max_decals];
-       float decalopacity[max_decals];
-       float decalrotation[max_decals];
-       float decalalivetime[max_decals];
-       float decalbrightness[max_decals];
-       XYZ decalposition[max_decals];
-       int numdecals;
-
-       void AddObject(XYZ where, float radius,int id);
-       void DeleteDecal(int which);
-       void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
-       void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
-       int lineTerrain(XYZ p1,XYZ p2, XYZ *p);
-       float getHeight(float pointx, float pointz);
-       float getHeightExtrude(float pointx, float pointz,float point2x, float point2z);
-       float getOpacity(float pointx, float pointz);
-       XYZ getLighting(float pointx, float pointz);
-       XYZ getNormal(float pointx, float pointz);
-       void UpdateVertexArray(int whichx, int whichy);
-       void UpdateTransparency(int whichx, int whichy);
-       void UpdateTransparencyother(int whichx, int whichy);
-       void UpdateTransparencyotherother(int whichx, int whichy);
-       bool load(const char *fileName);
-       void CalculateNormals();
-       void drawdecals();
-       void draw(int layer);
-       void drawpatch(int whichx, int whichy, float opacity);
-       void drawpatchother(int whichx, int whichy, float opacity);
-       void drawpatchotherother(int whichx, int whichy, float opacity);
-       void DoLighting();
-       void DoShadows();
-
-       Terrain();
-       ~Terrain();
+    Texture bloodtexture;
+    Texture bloodtexture2;
+    Texture shadowtexture;
+    Texture footprinttexture;
+    Texture bodyprinttexture;
+    Texture breaktexture;
+    Texture terraintexture;
+    short      size;
+
+    int patchobjectnum[subdivision][subdivision];
+    int patchobjects[subdivision][subdivision][300];
+
+    float scale;
+    int type;
+    float heightmap[max_terrain_size + 1][max_terrain_size + 1];
+    XYZ normals[max_terrain_size][max_terrain_size];
+    XYZ facenormals[max_terrain_size][max_terrain_size];
+    XYZ triangles[(max_terrain_size - 1) * (max_terrain_size - 1) * 2][3];
+    float colors[max_terrain_size][max_terrain_size][4];
+    float opacityother[max_terrain_size][max_terrain_size];
+    float texoffsetx[max_terrain_size][max_terrain_size];
+    float texoffsety[max_terrain_size][max_terrain_size];
+    int numtris[subdivision][subdivision];
+    int textureness[subdivision][subdivision];
+
+    GLfloat vArray[(max_patch_elements)*subdivision*subdivision];
+
+    bool visible[subdivision][subdivision];
+    float avgypatch[subdivision][subdivision];
+    float maxypatch[subdivision][subdivision];
+    float minypatch[subdivision][subdivision];
+    float heightypatch[subdivision][subdivision];
+
+    int patch_elements;
+
+    float decaltexcoords[max_decals][3][2];
+    XYZ decalvertex[max_decals][3];
+    int decaltype[max_decals];
+    float decalopacity[max_decals];
+    float decalrotation[max_decals];
+    float decalalivetime[max_decals];
+    float decalbrightness[max_decals];
+    XYZ decalposition[max_decals];
+    int numdecals;
+
+    void AddObject(XYZ where, float radius, int id);
+    void DeleteDecal(int which);
+    void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
+    void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
+    int lineTerrain(XYZ p1, XYZ p2, XYZ *p);
+    float getHeight(float pointx, float pointz);
+    float getHeightExtrude(float pointx, float pointz, float point2x, float point2z);
+    float getOpacity(float pointx, float pointz);
+    XYZ getLighting(float pointx, float pointz);
+    XYZ getNormal(float pointx, float pointz);
+    void UpdateVertexArray(int whichx, int whichy);
+    void UpdateTransparency(int whichx, int whichy);
+    void UpdateTransparencyother(int whichx, int whichy);
+    void UpdateTransparencyotherother(int whichx, int whichy);
+    bool load(const char *fileName);
+    void CalculateNormals();
+    void drawdecals();
+    void draw(int layer);
+    void drawpatch(int whichx, int whichy, float opacity);
+    void drawpatchother(int whichx, int whichy, float opacity);
+    void drawpatchotherother(int whichx, int whichy, float opacity);
+    void DoLighting();
+    void DoShadows();
+
+    Terrain();
+    ~Terrain();
 };
 
 #endif