]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Terrain.h
Stopped using Account pointers, and removed general difficulty setting (difficulty...
[lugaru.git] / Source / Terrain.h
index 4a3746dc7bbf63f818b1456c65b5ed1addd1c9fc..c375687f4aa4f52ece092a7e85fcec5c10905d84 100644 (file)
@@ -1,22 +1,21 @@
 /*
 Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
 
 This file is part of Lugaru.
 
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
 
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
 #ifndef _TERRAIN_H_
@@ -25,14 +24,15 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "gamegl.h"
 #include "Frustum.h"
 #include "Lights.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
 #include "Quaternions.h"
 #include "Quaternions.h"
+#include "Texture.h"
 
-#define max_terrain_size                       256             
-#define curr_terrain_size                      size
-#define subdivision                            64
-#define max_patch_elements                     (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
+#define max_terrain_size        256
+#define curr_terrain_size       size
+#define subdivision             64
+#define max_patch_elements      (max_terrain_size/subdivision)*(max_terrain_size/subdivision)*54
 
 #define allfirst 0
 #define mixed 1
@@ -56,79 +56,78 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // Model Structures
 //
 
-class Terrain{
+class Terrain
+{
 public:
-       GLuint bloodtexture;
-       GLuint bloodtexture2;
-       GLuint shadowtexture;
-       GLuint footprinttexture;
-       GLuint bodyprinttexture;
-       GLuint breaktexture;
-       GLuint terraintexture;
-       short   size;
-
-       int patchobjectnum[subdivision][subdivision];
-       int patchobjects[subdivision][subdivision][300];
-
-       float scale;
-       int type;
-       float heightmap[max_terrain_size+1][max_terrain_size+1];
-       XYZ normals[max_terrain_size][max_terrain_size];
-       XYZ facenormals[max_terrain_size][max_terrain_size];
-       XYZ triangles[(max_terrain_size-1)*(max_terrain_size-1)*2][3];
-       float colors[max_terrain_size][max_terrain_size][4];
-       float opacityother[max_terrain_size][max_terrain_size];
-       float texoffsetx[max_terrain_size][max_terrain_size];
-       float texoffsety[max_terrain_size][max_terrain_size];
-       int numtris[subdivision][subdivision];
-       int textureness[subdivision][subdivision];
-
-       GLfloat vArray[(max_patch_elements)*subdivision*subdivision];
-
-       bool visible[subdivision][subdivision];
-       float avgypatch[subdivision][subdivision];
-       float maxypatch[subdivision][subdivision];
-       float minypatch[subdivision][subdivision];
-       float heightypatch[subdivision][subdivision];
-
-       int patch_elements;
-
-       float decaltexcoords[max_decals][3][2];
-       XYZ decalvertex[max_decals][3];
-       int decaltype[max_decals];
-       float decalopacity[max_decals];
-       float decalrotation[max_decals];
-       float decalalivetime[max_decals];
-       float decalbrightness[max_decals];
-       XYZ decalposition[max_decals];
-       int numdecals;
-
-       void AddObject(XYZ where, float radius,int id);
-       void DeleteDecal(int which);
-       void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
-       void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
-       int lineTerrain(XYZ p1,XYZ p2, XYZ *p);
-       float getHeight(float pointx, float pointz);
-       float getHeightExtrude(float pointx, float pointz,float point2x, float point2z);
-       float getOpacity(float pointx, float pointz);
-       XYZ getLighting(float pointx, float pointz);
-       XYZ getNormal(float pointx, float pointz);
-       void UpdateVertexArray(int whichx, int whichy);
-       void UpdateTransparency(int whichx, int whichy);
-       void UpdateTransparencyother(int whichx, int whichy);
-       void UpdateTransparencyotherother(int whichx, int whichy);
-       bool load(const char *fileName);
-       void CalculateNormals();
-       void drawdecals();
-       void draw(int layer);
-       void drawpatch(int whichx, int whichy, float opacity);
-       void drawpatchother(int whichx, int whichy, float opacity);
-       void drawpatchotherother(int whichx, int whichy, float opacity);
-       void DoLighting();
-       void DoShadows();
-
-       Terrain();
-       ~Terrain();
+    Texture bloodtexture;
+    Texture bloodtexture2;
+    Texture shadowtexture;
+    Texture footprinttexture;
+    Texture bodyprinttexture;
+    Texture breaktexture;
+    Texture terraintexture;
+    short size;
+
+    int patchobjectnum[subdivision][subdivision];
+    int patchobjects[subdivision][subdivision][300];
+
+    float scale;
+    int type;
+    float heightmap[max_terrain_size + 1][max_terrain_size + 1];
+    XYZ normals[max_terrain_size][max_terrain_size];
+    XYZ facenormals[max_terrain_size][max_terrain_size];
+    XYZ triangles[(max_terrain_size - 1) * (max_terrain_size - 1) * 2][3];
+    float colors[max_terrain_size][max_terrain_size][4];
+    float opacityother[max_terrain_size][max_terrain_size];
+    float texoffsetx[max_terrain_size][max_terrain_size];
+    float texoffsety[max_terrain_size][max_terrain_size];
+    int numtris[subdivision][subdivision];
+    int textureness[subdivision][subdivision];
+
+    GLfloat vArray[(max_patch_elements)*subdivision*subdivision];
+
+    bool visible[subdivision][subdivision];
+    float avgypatch[subdivision][subdivision];
+    float maxypatch[subdivision][subdivision];
+    float minypatch[subdivision][subdivision];
+    float heightypatch[subdivision][subdivision];
+
+    int patch_elements;
+
+    float decaltexcoords[max_decals][3][2];
+    XYZ decalvertex[max_decals][3];
+    int decaltype[max_decals];
+    float decalopacity[max_decals];
+    float decalrotation[max_decals];
+    float decalalivetime[max_decals];
+    float decalbrightness[max_decals];
+    XYZ decalposition[max_decals];
+    int numdecals;
+
+    void AddObject(XYZ where, float radius, int id);
+    void DeleteDecal(int which);
+    void MakeDecal(int type, XYZ where, float size, float opacity, float rotation);
+    void MakeDecalLock(int type, XYZ where, int whichx, int whichy, float size, float opacity, float rotation);
+    int lineTerrain(XYZ p1, XYZ p2, XYZ *p);
+    float getHeight(float pointx, float pointz);
+    float getOpacity(float pointx, float pointz);
+    XYZ getLighting(float pointx, float pointz);
+    XYZ getNormal(float pointx, float pointz);
+    void UpdateVertexArray(int whichx, int whichy);
+    void UpdateTransparency(int whichx, int whichy);
+    void UpdateTransparencyother(int whichx, int whichy);
+    void UpdateTransparencyotherother(int whichx, int whichy);
+    bool load(const std::string& fileName);
+    void CalculateNormals();
+    void drawdecals();
+    void draw(int layer);
+    void drawpatch(int whichx, int whichy, float opacity);
+    void drawpatchother(int whichx, int whichy, float opacity);
+    void drawpatchotherother(int whichx, int whichy, float opacity);
+    void DoShadows();
+
+    Terrain();
+    ~Terrain();
 };
 
 #endif