static int firstintersecting;
static XYZ point;
static int startx, starty;
- static float slope;
static int endx, endy;
- static int numtris = (size - 1) * (size - 1) * 2;
static float highest, lowest;
firstintersecting = -1;
{
static XYZ vertex;
static int i, j, a, b, c, d, patch_size, stepsize;
- static float distance;
patch_size = size / subdivision;
float Terrain::getHeight(float pointx, float pointz)
{
- static float height1, height2;
static int tilex, tiley;
static XYZ startpoint, endpoint, intersect, triangle[3], average;
float Terrain::getHeightExtrude(float pointx, float pointz, float point2x, float point2z)
{
- static float height1, height2;
static int tilex, tiley;
static XYZ startpoint, endpoint, intersect, triangle[3], average;
void Terrain::drawdecals()
{
if (decals) {
- static int i, j;
+ static int i;
static float distancemult;
static int lasttype;
- static float patch_size = size / subdivision * scale;
static float viewdistsquared;
static bool blend;