This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Game.h"
static int firstintersecting;
static XYZ point;
static int startx, starty;
- static float slope;
static int endx, endy;
- static int numtris = (size - 1) * (size - 1) * 2;
static float highest, lowest;
firstintersecting = -1;
{
static XYZ vertex;
static int i, j, a, b, c, d, patch_size, stepsize;
- static float distance;
patch_size = size / subdivision;
float Terrain::getHeight(float pointx, float pointz)
{
- static float height1, height2;
static int tilex, tiley;
static XYZ startpoint, endpoint, intersect, triangle[3], average;
float Terrain::getHeightExtrude(float pointx, float pointz, float point2x, float point2z)
{
- static float height1, height2;
static int tilex, tiley;
static XYZ startpoint, endpoint, intersect, triangle[3], average;
void Terrain::drawdecals()
{
if (decals) {
- static int i, j;
+ static int i;
static float distancemult;
static int lasttype;
- static float patch_size = size / subdivision * scale;
static float viewdistsquared;
static bool blend;