]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Terrain.cpp
Lots of input work...demo is now fully playable.
[lugaru.git] / Source / Terrain.cpp
index 0ba1ddda95d67b811f6805e553d6076bdea70403..a102e523f4c86cfaa235e873dff77e2ad26e521d 100644 (file)
@@ -1530,12 +1530,12 @@ Terrain::Terrain()
 }
 Terrain::~Terrain()
 {
-       if(terraintexture)glDeleteTextures( 1, (const unsigned long *)&terraintexture );
-       if(shadowtexture) glDeleteTextures( 1, (const unsigned long *)&shadowtexture );
-       if(bodyprinttexture) glDeleteTextures( 1, (const unsigned long *)&bodyprinttexture );
-       if(footprinttexture) glDeleteTextures( 1, (const unsigned long *)&footprinttexture );
-       if(bloodtexture) glDeleteTextures( 1, (const unsigned long *)&bloodtexture );
-       if(bloodtexture2) glDeleteTextures( 1, (const unsigned long *)&bloodtexture2 );
-       if(breaktexture) glDeleteTextures( 1, (const unsigned long *)&breaktexture );
+       if(terraintexture)glDeleteTextures( 1, &terraintexture );
+       if(shadowtexture) glDeleteTextures( 1, &shadowtexture );
+       if(bodyprinttexture) glDeleteTextures( 1, &bodyprinttexture );
+       if(footprinttexture) glDeleteTextures( 1, &footprinttexture );
+       if(bloodtexture) glDeleteTextures( 1, &bloodtexture );
+       if(bloodtexture2) glDeleteTextures( 1, &bloodtexture2 );
+       if(breaktexture) glDeleteTextures( 1, &breaktexture );
 }