]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Terrain.cpp
Remove terraindetail (== 1 anyway)
[lugaru.git] / Source / Terrain.cpp
index b3ea6a02e5c4384b46e87013a15769b2bc852776..649d3f390fc1cb2b0ea51a2851d17b5a9942e0b5 100644 (file)
@@ -1,6 +1,27 @@
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+*/
+
+#include "Game.h"
 #include "Terrain.h"
 #include "Objects.h"
-#include "Game.h"
 extern XYZ viewer;
 extern float viewdistance;
 extern float lightambient[3],lightbrightness[3];
@@ -10,7 +31,7 @@ extern float texscale;
 extern Light light;
 extern float multiplier;
 extern FRUSTUM frustum;
-extern float texdetail,terraindetail;
+extern float texdetail;
 extern int detail;
 extern bool decals;
 extern float blurness;
@@ -350,17 +371,20 @@ void Terrain::UpdateVertexArray(int whichx, int whichy){
 }
 
 
-bool Terrain::load(char *fileName)
+bool Terrain::load(const char *fileName)
 {
        static long                             i,j;
        static long x,y;
        static float patch_size;
 
        float temptexdetail=texdetail;
-       texdetail=terraindetail;
        //LoadTGA( fileName );
+
+       // Fixing filename so that it works with its own os
+       char * FixedFN = ConvertFileName(fileName);
+
        unsigned char fileNamep[256];
-       CopyCStringToPascal(fileName,fileNamep);
+       CopyCStringToPascal(FixedFN, fileNamep);
        //Load Image
        upload_image( fileNamep ,0); 
 
@@ -404,7 +428,7 @@ bool Terrain::load(char *fileName)
 
                for(i=0;i<size;i++){
                        for(j=0;j<size;j++){
-                               heightmap[size-1-i][j]=(float)((texture.data[(i+(j*size))*texture.bpp/8]))/5/terraindetail;
+                               heightmap[size-1-i][j]=(float)((texture.data[(i+(j*size))*texture.bpp/8]))/5;
                        }
                }
 
@@ -1129,10 +1153,10 @@ void Terrain::AddObject(XYZ where, float radius, int id)
                                        points[3].x=(size/subdivision)*i;
                                        points[3].z=(size/subdivision)*(j+1);
                                        points[3].y=heightmap[(int)points[3].x][(int)points[3].z];
-                                       points[0]*=scale*terraindetail;
-                                       points[1]*=scale*terraindetail;
-                                       points[2]*=scale*terraindetail;
-                                       points[3]*=scale*terraindetail;
+                                       points[0]*=scale;
+                                       points[1]*=scale;
+                                       points[2]*=scale;
+                                       points[3]*=scale;
                                        if(!done&&where.x+radius>points[0].x&&where.x-radius<points[2].x&&where.z+radius>points[0].z&&where.z-radius<points[2].z){
                                                patchobjects[i][j][patchobjectnum[i][j]]=id;
                                                patchobjectnum[i][j]++;