+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+#include "Game.h"
#include "Terrain.h"
#include "Objects.h"
-#include "Game.h"
extern XYZ viewer;
extern float viewdistance;
extern float lightambient[3],lightbrightness[3];
}
-bool Terrain::load(char *fileName)
+bool Terrain::load(const char *fileName)
{
static long i,j;
static long x,y;
float temptexdetail=texdetail;
texdetail=terraindetail;
//LoadTGA( fileName );
+
+ // Fixing filename so that it works with its own os
+ char * FixedFN = ConvertFileName(fileName);
+
unsigned char fileNamep[256];
- CopyCStringToPascal(fileName,fileNamep);
+ CopyCStringToPascal(FixedFN, fileNamep);
//Load Image
upload_image( fileNamep ,0);