float temptexdetail=texdetail;
texdetail=terraindetail;
//LoadTGA( fileName );
+
+ // Fixing filename so that it works with its own os
+ char * FixedFN = ConvertFileName(fileName);
+
unsigned char fileNamep[256];
- CopyCStringToPascal(fileName,fileNamep);
+ CopyCStringToPascal(FixedFN, fileNamep);
//Load Image
upload_image( fileNamep ,0);