+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
/**> HEADER FILES <**/
-#include "TGALoader.h"
#include "Game.h"
+#include "TGALoader.h"
extern float texdetail;
extern TGAImageRec texture;
/********************> LoadTGA() <*****/
bool upload_image(const unsigned char* filePath, bool hasalpha)
{
- if(visibleloading){
+ if(visibleloading) {
loadscreencolor=1;
pgame->LoadingScreen();
}