extern long dirID;
extern bool visibleloading;
extern Game * pgame;
-extern int loadscreencolor;
extern bool LoadImage(const char * fname, TGAImageRec & tex);
/********************> LoadTGA() <*****/
bool upload_image(const unsigned char* filePath, bool hasalpha)
{
- if(visibleloading) {
- loadscreencolor=1;
+ if(visibleloading)
pgame->LoadingScreen();
- }
#if !PLATFORM_MACOSX