+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
#ifndef STEREO_H_
#define STEREO_H_
enum StereoMode {
- stereoNone,
- stereoAnaglyph, /* red/cyan */
- stereoHorizontalInterlaced, /* some 3D monitors */
- stereoVerticalInterlaced,
- stereoHorizontalSplit, /* cross-eyed view */
- stereoVerticalSplit,
- stereoOpenGL, /* Whatever OpenGL does, if supported */
- stereoCount /* must be last element */
+ stereoNone,
+ stereoAnaglyph, /* red/cyan */
+ stereoHorizontalInterlaced, /* some 3D monitors */
+ stereoVerticalInterlaced,
+ stereoHorizontalSplit, /* cross-eyed view */
+ stereoVerticalSplit,
+ stereoOpenGL, /* Whatever OpenGL does, if supported */
+ stereoCount /* must be last element */
};
enum StereoSide {
- // Code multiplies by StereoSide to calculate camera offsets
- stereoLeft = -1,
- stereoCenter = 0,
- stereoRight = 1
+ // Code multiplies by StereoSide to calculate camera offsets
+ stereoLeft = -1,
+ stereoCenter = 0,
+ stereoRight = 1
};
extern StereoMode stereomode;
void InitStereo(StereoMode mode);
const char* StereoModeName(StereoMode mode);
-#endif
\ No newline at end of file
+#endif