+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
#include "Game.h"
#include "Stereo.h"
switch (mode) {
case stereoNone:
- return true;
- break;
case stereoAnaglyph:
return true;
break;
void InitStereo(StereoMode mode)
{
switch (mode) {
+ default:
case stereoNone:
- glDisable( GL_STENCIL_TEST);
- return;
case stereoAnaglyph:
- glDisable( GL_STENCIL_TEST);
+ glDisable(GL_STENCIL_TEST);
return;
case stereoHorizontalInterlaced:
case stereoVerticalInterlaced:
-
fprintf(stderr, "Screen width is %i, height is %i\n", kContextWidth, kContextHeight);
// Setup stencil buffer
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glEnable(GL_TEXTURE_2D);
-
}
}
return "(error)";
break;
}
-}
\ No newline at end of file
+}