+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
#include "Sprites.h"
#include "Person.h"
extern XYZ viewer;
}
Sprites::~Sprites()
{
- if (toothtexture) glDeleteTextures( 1, (const unsigned long *)&toothtexture );
- if (cloudtexture) glDeleteTextures( 1, (const unsigned long *)&cloudtexture );
- if (cloudimpacttexture) glDeleteTextures( 1, (const unsigned long *)&cloudimpacttexture );
- if (bloodtexture) glDeleteTextures( 1, (const unsigned long *)&bloodtexture );
- if (flametexture) glDeleteTextures( 1, (const unsigned long *)&flametexture );
- if (bloodflametexture) glDeleteTextures( 1, (const unsigned long *)&bloodflametexture );
- if (smoketexture) glDeleteTextures( 1, (const unsigned long *)&smoketexture );
- if (snowflaketexture) glDeleteTextures( 1, (const unsigned long *)&snowflaketexture );
- if (shinetexture) glDeleteTextures( 1, (const unsigned long *)&shinetexture );
- if (splintertexture) glDeleteTextures( 1, (const unsigned long *)&splintertexture );
- if (leaftexture) glDeleteTextures( 1, (const unsigned long *)&leaftexture );
+ if (toothtexture) glDeleteTextures( 1, &toothtexture );
+ if (cloudtexture) glDeleteTextures( 1, &cloudtexture );
+ if (cloudimpacttexture) glDeleteTextures( 1, &cloudimpacttexture );
+ if (bloodtexture) glDeleteTextures( 1, &bloodtexture );
+ if (flametexture) glDeleteTextures( 1, &flametexture );
+ if (bloodflametexture) glDeleteTextures( 1, &bloodflametexture );
+ if (smoketexture) glDeleteTextures( 1, &smoketexture );
+ if (snowflaketexture) glDeleteTextures( 1, &snowflaketexture );
+ if (shinetexture) glDeleteTextures( 1, &shinetexture );
+ if (splintertexture) glDeleteTextures( 1, &splintertexture );
+ if (leaftexture) glDeleteTextures( 1, &leaftexture );
}