/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _SPRITE_H_
#include "Quaternions.h"
#include "gamegl.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "Quaternions.h"
#include "Frustum.h"
#include "Lights.h"
#include "Terrain.h"
#include "Objects.h"
+#include "Texture.h"
#include <vector>
#define max_sprites 20000
enum {
- cloudsprite = 0,
- bloodsprite,
- flamesprite,
- smoketype,
- weaponflamesprite,
- cloudimpactsprite,
- snowsprite,
- weaponshinesprite,
- bloodflamesprite,
- breathsprite,
- splintersprite,
- spritenumber
+ cloudsprite = 0,
+ bloodsprite,
+ flamesprite,
+ smoketype,
+ weaponflamesprite,
+ cloudimpactsprite,
+ snowsprite,
+ weaponshinesprite,
+ bloodflamesprite,
+ breathsprite,
+ splintersprite,
+ spritenumber
};
-class Sprite{
- private:
- XYZ oldposition;
- XYZ position;
- XYZ velocity;
- float size;
- float initialsize;
- int type;
- int special;
- float color[3];
- float opacity;
- float rotation;
- float alivetime;
- float speed;
- float rotatespeed;
-
- static float checkdelay;
-
- static vector<Sprite*> sprites;
-
- public:
- static void DeleteSprite(int which);
- static void MakeSprite(int atype, XYZ where, XYZ avelocity, float red, float green, float blue, float asize, float aopacity);
- static void Draw();
- static void deleteSprites() {
- sprites.clear();
- }
- static void setLastSpriteSpecial(int s) {
- sprites.back()->special = s;
- }
- static void setLastSpriteSpeed(int s) {
- sprites.back()->speed = s;
- }
- static void setLastSpriteAlivetime(float al) {
- sprites.back()->alivetime = al;
- }
- static void clearTextures();
-
- static GLuint cloudtexture;
- static GLuint bloodtexture;
- static GLuint flametexture;
- static GLuint smoketexture;
-
- static GLuint cloudimpacttexture;
- static GLuint snowflaketexture;
- static GLuint shinetexture;
- static GLuint bloodflametexture;
-
- static GLuint splintertexture;
-
- static GLuint leaftexture;
- static GLuint toothtexture;
-
- Sprite();
- ~Sprite();
+class Sprite
+{
+private:
+ XYZ oldposition;
+ XYZ position;
+ XYZ velocity;
+ float size;
+ float initialsize;
+ int type;
+ int special;
+ float color[3];
+ float opacity;
+ float rotation;
+ float alivetime;
+ float speed;
+ float rotatespeed;
+
+ static float checkdelay;
+
+ static vector<Sprite*> sprites;
+
+public:
+ static void DeleteSprite(int which);
+ static void MakeSprite(int atype, XYZ where, XYZ avelocity, float red, float green, float blue, float asize, float aopacity);
+ static void Draw();
+ static void deleteSprites() {
+ sprites.clear();
+ }
+ static void setLastSpriteSpecial(int s) {
+ sprites.back()->special = s;
+ }
+ static void setLastSpriteSpeed(int s) {
+ sprites.back()->speed = s;
+ }
+ static void setLastSpriteAlivetime(float al) {
+ sprites.back()->alivetime = al;
+ }
+ static void clearTextures();
+
+ static Texture cloudtexture;
+ static Texture bloodtexture;
+ static Texture flametexture;
+ static Texture smoketexture;
+
+ static Texture cloudimpacttexture;
+ static Texture snowflaketexture;
+ static Texture shinetexture;
+ static Texture bloodflametexture;
+
+ static Texture splintertexture;
+
+ static Texture leaftexture;
+ static Texture toothtexture;
+
+ Sprite();
+ ~Sprite();
};
#endif