#include "Sprite.h"
#include "Person.h"
+#include "Game.h"
extern XYZ viewer;
extern float viewdistance;
extern float fadestart;
extern float terraindetail;
extern int bloodtoggle;
extern XYZ windvector;
-extern int numplayers;
-extern Person player[maxplayers];
// init statics
GLuint Sprite::cloudtexture = 0;