#define DECLARE_SOUND(id, filename) id,
#include "Sounds.def"
#undef DECLARE_SOUND
-sounds_count
+ sounds_count
};
extern struct OPENAL_SAMPLE *samp[sounds_count];
+extern int channels[];
extern void loadAllSounds();
+
+extern void emit_sound_at(int soundid, const XYZ &pos = XYZ(), float vol = 256.f);
+extern void emit_sound_np(int soundid, float vol = 256.f);
+extern void emit_stream_at(int soundid, const XYZ &pos = XYZ(), float vol = 256.f);
+extern void emit_stream_np(int soundid, float vol = 256.f);
+extern void resume_stream(int soundid);
+extern void pause_sound(int soundid);
+
+extern int footstepsound, footstepsound2, footstepsound3, footstepsound4;
#endif