extern struct OPENAL_SAMPLE *samp[sounds_count];
extern void loadAllSounds();
+
+extern void emit_sound_at(int soundid, const XYZ &pos = XYZ(), float vol = 256.f);
+extern void emit_stream_at(int soundid, const XYZ &pos = XYZ(), float vol = 256.f);
+
+extern int footstepsound, footstepsound2, footstepsound3, footstepsound4;
#endif