]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Sounds.def
Using at() instead of operator[] in currentFrame to get more precise crashes
[lugaru.git] / Source / Sounds.def
index 32c57cbfd064eccbc5caec155ce739003226704c..6fde586a28b4153dffcc5b7245bdcf6b5e0e9e74 100644 (file)
@@ -1,84 +1,90 @@
 /*
-Copyright (C) 2010 - Lugaru authors
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
 
 This file is part of Lugaru.
 
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
 
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-DECLARE_SOUND(footstepsound)
-DECLARE_SOUND(footstepsound2)
-DECLARE_SOUND(footstepsound3)
-DECLARE_SOUND(footstepsound4)
-DECLARE_SOUND(jumpsound)
-DECLARE_SOUND(landsound)
-DECLARE_SOUND(whooshsound)
-DECLARE_SOUND(hawksound)
-DECLARE_SOUND(landsound1)
-DECLARE_SOUND(landsound2)
-DECLARE_SOUND(breaksound)
-DECLARE_SOUND(lowwhooshsound)
-DECLARE_SOUND(heavyimpactsound)
-DECLARE_SOUND(firestartsound)
-DECLARE_SOUND(fireendsound)
-DECLARE_SOUND(breaksound2)
-DECLARE_SOUND(knifedrawsound)
-DECLARE_SOUND(knifesheathesound)
-DECLARE_SOUND(knifeswishsound)
-DECLARE_SOUND(knifeslicesound)
-DECLARE_SOUND(skidsound)
-DECLARE_SOUND(snowskidsound)
-DECLARE_SOUND(bushrustle)
-DECLARE_SOUND(midwhooshsound)
-DECLARE_SOUND(highwhooshsound)
-DECLARE_SOUND(movewhooshsound)
-DECLARE_SOUND(thudsound)
-DECLARE_SOUND(whooshhitsound)
-DECLARE_SOUND(clank1sound)
-DECLARE_SOUND(clank2sound)
-DECLARE_SOUND(clank3sound)
-DECLARE_SOUND(clank4sound)
-DECLARE_SOUND(consolefailsound)
-DECLARE_SOUND(consolesuccesssound)
-DECLARE_SOUND(swordslicesound)
-DECLARE_SOUND(metalhitsound)
-DECLARE_SOUND(clawslicesound)
-DECLARE_SOUND(splattersound)
-DECLARE_SOUND(growlsound)
-DECLARE_SOUND(growl2sound)
-DECLARE_SOUND(barksound)
-DECLARE_SOUND(snarlsound)
-DECLARE_SOUND(snarl2sound)
-DECLARE_SOUND(barkgrowlsound)
-DECLARE_SOUND(bark2sound)
-DECLARE_SOUND(bark3sound)
-DECLARE_SOUND(rabbitattacksound)
-DECLARE_SOUND(rabbitattack2sound)
-DECLARE_SOUND(rabbitattack3sound)
-DECLARE_SOUND(rabbitattack4sound)
-DECLARE_SOUND(rabbitpainsound)
-DECLARE_SOUND(rabbitpain1sound)
-DECLARE_SOUND(rabbitpain2sound)
-DECLARE_SOUND(rabbitchitter)
-DECLARE_SOUND(rabbitchitter2)
-DECLARE_SOUND(fleshstabsound)
-DECLARE_SOUND(fleshstabremovesound)
-DECLARE_SOUND(swordstaffsound)
-DECLARE_SOUND(staffbodysound)
-DECLARE_SOUND(staffheadsound)
-DECLARE_SOUND(alarmsound)
-DECLARE_SOUND(staffbreaksound)
-
+DECLARE_SOUND(footstepsn1, "FootStepSnow1.ogg")
+DECLARE_SOUND(footstepsn2, "FootStepSnow2.ogg")
+DECLARE_SOUND(footstepst1, "FootStepStone1.ogg")
+DECLARE_SOUND(footstepst2, "FootStepStone2.ogg")
+DECLARE_SOUND(footstepgr1, "FootStepGrass1.ogg")
+DECLARE_SOUND(footstepgr2, "FootStepGrass2.ogg")
+DECLARE_SOUND(landsound, "Land.ogg")
+DECLARE_SOUND(jumpsound, "Jump.ogg")
+DECLARE_SOUND(hawksound, "Hawk.ogg")
+DECLARE_SOUND(whooshsound, "Whoosh.ogg")
+DECLARE_SOUND(landsound1, "Land1.ogg")
+DECLARE_SOUND(landsound2, "Land2.ogg")
+DECLARE_SOUND(breaksound, "Broken.ogg")
+DECLARE_SOUND(lowwhooshsound, "LowWhoosh.ogg")
+DECLARE_SOUND(midwhooshsound, "MidWhoosh.ogg")
+DECLARE_SOUND(highwhooshsound, "HighWhoosh.ogg")
+DECLARE_SOUND(movewhooshsound, "MoveWhoosh.ogg")
+DECLARE_SOUND(heavyimpactsound, "HeavyImpact.ogg")
+DECLARE_SOUND(whooshhitsound, "WhooshHit.ogg")
+DECLARE_SOUND(thudsound, "Thud.ogg")
+DECLARE_SOUND(alarmsound, "Alarm.ogg")
+DECLARE_SOUND(breaksound2, "Break.ogg")
+DECLARE_SOUND(knifedrawsound, "KnifeDraw.ogg")
+DECLARE_SOUND(knifesheathesound, "KnifeSheathe.ogg")
+DECLARE_SOUND(fleshstabsound, "FleshStab.ogg")
+DECLARE_SOUND(fleshstabremovesound, "FleshStabRemove.ogg")
+DECLARE_SOUND(knifeswishsound, "KnifeSwish.ogg")
+DECLARE_SOUND(knifeslicesound, "KnifeSlice.ogg")
+DECLARE_SOUND(swordslicesound, "SwordSlice.ogg")
+DECLARE_SOUND(skidsound, "Skid.ogg")
+DECLARE_SOUND(snowskidsound, "SnowSkid.ogg")
+DECLARE_SOUND(bushrustle, "BushRustle.ogg")
+DECLARE_SOUND(clank1sound, "Clank1.ogg")
+DECLARE_SOUND(clank2sound, "Clank2.ogg")
+DECLARE_SOUND(clank3sound, "Clank3.ogg")
+DECLARE_SOUND(clank4sound, "Clank4.ogg")
+DECLARE_SOUND(consolesuccesssound, "ConsoleSuccess.ogg")
+DECLARE_SOUND(consolefailsound, "ConsoleFail.ogg")
+DECLARE_SOUND(metalhitsound, "MetalHit.ogg")
+DECLARE_SOUND(clawslicesound, "ClawSlice.ogg")
+DECLARE_SOUND(splattersound, "Splatter.ogg")
+DECLARE_SOUND(growlsound, "Growl.ogg")
+DECLARE_SOUND(growl2sound, "Growl2.ogg")
+DECLARE_SOUND(barksound, "Bark.ogg")
+DECLARE_SOUND(bark2sound, "Bark2.ogg")
+DECLARE_SOUND(bark3sound, "Bark3.ogg")
+DECLARE_SOUND(snarlsound, "Snarl.ogg")
+DECLARE_SOUND(snarl2sound, "Snarl2.ogg")
+DECLARE_SOUND(barkgrowlsound, "BarkGrowl.ogg")
+DECLARE_SOUND(rabbitattacksound, "RabbitAttack.ogg")
+DECLARE_SOUND(rabbitattack2sound, "RabbitAttack2.ogg")
+DECLARE_SOUND(rabbitattack3sound, "RabbitAttack3.ogg")
+DECLARE_SOUND(rabbitattack4sound, "RabbitAttack4.ogg")
+DECLARE_SOUND(rabbitpainsound, "RabbitPain.ogg")
+DECLARE_SOUND(rabbitpain1sound, "RabbitPain2.ogg")
+DECLARE_SOUND(rabbitchitter, "RabbitChitter.ogg")
+DECLARE_SOUND(rabbitchitter2, "RabbitChitter2.ogg")
+DECLARE_SOUND(swordstaffsound, "SwordStaff.ogg")
+DECLARE_SOUND(staffbodysound, "StaffBody.ogg")
+DECLARE_SOUND(staffheadsound, "StaffHead.ogg")
+DECLARE_SOUND(staffbreaksound, "StaffBreak.ogg")
+DECLARE_SOUND(firestartsound, "FireStart.ogg")
+DECLARE_SOUND(fireendsound, "FireEnd.ogg")
+DECLARE_SOUND(stream_firesound, "Fire.ogg")
+DECLARE_SOUND(stream_grasstheme, "Music1Grass.ogg")
+DECLARE_SOUND(stream_snowtheme, "Music1Snow.ogg")
+DECLARE_SOUND(stream_deserttheme, "Music1Desert.ogg")
+DECLARE_SOUND(stream_wind, "Wind.ogg")
+DECLARE_SOUND(stream_desertambient, "DesertAmbient.ogg")
+DECLARE_SOUND(stream_fighttheme, "Music2.ogg")
+DECLARE_SOUND(stream_menutheme, "Music3.ogg")