struct OPENAL_SAMPLE *samp[sounds_count];
+int footstepsound, footstepsound2, footstepsound3, footstepsound4;
+
static const char *sound_data[sounds_count] = {
#define DECLARE_SOUND(id, filename) filename,
#include "Sounds.def"
snd_mode(i),
0, 0);
}
+ footstepsound = footstepsn1;
+ footstepsound2 = footstepsn2;
+ footstepsound3 = footstepst1;
+ footstepsound4 = footstepst2;
// Huh?
// OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
+ for (int i = stream_firesound; i <= stream_music3; i++)
+ OPENAL_Stream_SetMode(samp[i], OPENAL_LOOP_NORMAL);
}