]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Sounds.cpp
License: Update GPLv2+ header to match current FSF recommendation
[lugaru.git] / Source / Sounds.cpp
index f5c33988c3a630759bdf087bbdaf79f94b08e0ab..6e1a75faab99912d8aad9c094b9ccfe641c7a2eb 100644 (file)
@@ -3,20 +3,18 @@ Copyright (C) 2010 - Lugaru authors
 
 This file is part of Lugaru.
 
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
 
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
 
 You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
 #include "Quaternions.h"
@@ -39,83 +37,81 @@ static const char *sound_data[sounds_count] = {
 // This should be decided at the time of playback
 static int snd_mode(int snd)
 {
-  switch (snd)
-    {
+    switch (snd) {
     case alarmsound:
     case consolefailsound:
     case consolesuccesssound:
     case firestartsound:
     case fireendsound:
-      return OPENAL_2D;
+        return OPENAL_2D;
     default:
-      return OPENAL_HW3D;
+        return OPENAL_HW3D;
     }
 }
 
 void loadAllSounds()
 {
-  for (int i = 0; i < sounds_count; i++)
-    {
-      char buf[64];
-      snprintf(buf, 64, ":Data:Sounds:%s", sound_data[i]);
-      samp[i] = OPENAL_Sample_Load(OPENAL_FREE,
-                                  ConvertFileName(buf),
-                                  snd_mode(i),
-                                  0, 0);
+    for (int i = 0; i < sounds_count; i++) {
+        char buf[64];
+        snprintf(buf, 64, ":Data:Sounds:%s", sound_data[i]);
+        samp[i] = OPENAL_Sample_Load(OPENAL_FREE,
+                                     ConvertFileName(buf),
+                                     snd_mode(i),
+                                     0, 0);
     }
-  footstepsound = footstepsn1;
-  footstepsound2 = footstepsn2;
-  footstepsound3 = footstepst1;
-  footstepsound4 = footstepst2;
-  // Huh?
-  // OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
-  for (int i = stream_firesound; i <= stream_menutheme; i++)
-    OPENAL_Stream_SetMode(samp[i], OPENAL_LOOP_NORMAL);
+    footstepsound = footstepsn1;
+    footstepsound2 = footstepsn2;
+    footstepsound3 = footstepst1;
+    footstepsound4 = footstepst2;
+    // Huh?
+    // OPENAL_Sample_SetMode(samp[whooshsound], OPENAL_LOOP_NORMAL);
+    for (int i = stream_firesound; i <= stream_menutheme; i++)
+        OPENAL_Stream_SetMode(samp[i], OPENAL_LOOP_NORMAL);
 }
 
 void
 emit_sound_at(int soundid, const XYZ &pos, float vol)
 {
-  PlaySoundEx (soundid, samp[soundid], NULL, true);
-  OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL);
-  OPENAL_SetVolume (channels[soundid], vol);
-  OPENAL_SetPaused (channels[soundid], false);
+    PlaySoundEx (soundid, samp[soundid], NULL, true);
+    OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL);
+    OPENAL_SetVolume (channels[soundid], vol);
+    OPENAL_SetPaused (channels[soundid], false);
 }
 
 void
 emit_sound_np(int soundid, float vol)
 {
-  PlaySoundEx (soundid, samp[soundid], NULL, true);
-  OPENAL_SetVolume (channels[soundid], vol);
-  OPENAL_SetPaused (channels[soundid], false);
+    PlaySoundEx (soundid, samp[soundid], NULL, true);
+    OPENAL_SetVolume (channels[soundid], vol);
+    OPENAL_SetPaused (channels[soundid], false);
 }
 
 void
 emit_stream_at(int soundid, const XYZ &pos, float vol)
 {
-  PlayStreamEx (soundid, samp[soundid], NULL, true);
-  OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL);
-  OPENAL_SetVolume (channels[soundid], vol);
-  OPENAL_SetPaused (channels[soundid], false);
+    PlayStreamEx (soundid, samp[soundid], NULL, true);
+    OPENAL_3D_SetAttributes_ (channels[soundid], pos, NULL);
+    OPENAL_SetVolume (channels[soundid], vol);
+    OPENAL_SetPaused (channels[soundid], false);
 }
 
 void
 emit_stream_np(int soundid, float vol)
 {
-  PlayStreamEx (soundid, samp[soundid], NULL, true);
-  OPENAL_SetVolume (channels[soundid], vol);
-  OPENAL_SetPaused (channels[soundid], false);
+    PlayStreamEx (soundid, samp[soundid], NULL, true);
+    OPENAL_SetVolume (channels[soundid], vol);
+    OPENAL_SetPaused (channels[soundid], false);
 }
 
 void
 resume_stream(int soundid)
 {
-  OPENAL_SetPaused (channels[soundid], false);
+    OPENAL_SetPaused (channels[soundid], false);
 }
 
 void
 pause_sound(int soundid)
 {
-  OPENAL_SetPaused (channels[soundid], true);
+    OPENAL_SetPaused (channels[soundid], true);
 }