GLuint front,left,back,right,up,down,cloud,reflect;
float cloudmove;
- bool load(char *ffront,char *fleft,char *fback,char *fright,char *fup,char *fdown,char *fcloud,char *freflect);
+ bool load(const char *ffront,const char *fleft,const char *fback,const char *fright,const char *fup,const char *fdown,const char *fcloud,const char *freflect);
void draw();
SkyBox();