extern float skyboxg;
extern float skyboxb;
-void
-SkyBox::load (const char *ffront, const char *fleft, const char *fback,
- const char *fright, const char *fup, const char *fdown)
+void SkyBox::load (const char *ffront, const char *fleft, const char *fback,
+ const char *fright, const char *fup, const char *fdown)
{
front.load(ffront, true, false);
left.load(fleft, true, false);
down.load(fdown, true, false);
}
-void SkyBox::draw()
+void SkyBox::draw()
{
static float size = viewdistance / 4;
glPushMatrix();