-#include "skybox.h"
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+#include "Skybox.h"
#include "Game.h"
extern float viewdistance;
-extern int detail;
-extern bool trilinear;
extern float blurness;
extern int environment;
-extern TGAImageRec texture;
extern bool skyboxtexture;
extern float skyboxr;
extern float skyboxg;
extern float skyboxb;
-extern int tutoriallevel;
-bool SkyBox::load( char *ffront,char *fleft,char *fback,char *fright,char *fup,char *fdown,char *fcloud,char *freflect)
+void
+SkyBox::load (const char *ffront, const char *fleft, const char *fback,
+ const char *fright, const char *fup, const char *fdown)
{
-/* static GLuint type;
- unsigned char fileNamep[256];
-*/
- LOGFUNC;
-
- //front
Game::LoadTexture(ffront, &front, true, false);
- //left
- Game::LoadTexture(fleft, &left, true, false);
- //back
- Game::LoadTexture(fback, &back, true, false);
- //right
+ Game::LoadTexture(fleft, &left, true, false);
+ Game::LoadTexture(fback, &back, true, false);
Game::LoadTexture(fright, &right, true, false);
- //up
- Game::LoadTexture(fup, &up, true, false);
- //down
- Game::LoadTexture(fdown, &down, true, false);
- //cloud
- Game::LoadTexture(fcloud, &cloud, true, false);
- //reflect
- Game::LoadTexture(freflect, &reflect, true, false);
-/*
- //front
- CopyCStringToPascal(ffront,fileNamep);
- upload_image( fileNamep ,0);
- if(1==1){
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!front)glGenTextures( 1, &front );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, front);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- if(trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
- }
-
- //left
- CopyCStringToPascal(fleft,fileNamep);
- upload_image( fileNamep ,0);
- if(1==1){
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!left)glGenTextures( 1, &left );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, left);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- if(trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
- }
-
- //back
- CopyCStringToPascal(fback,fileNamep);
- upload_image( fileNamep ,0);
- if(1==1){
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!back)glGenTextures( 1, &back );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, back);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- if(trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
- }
-
- //right
- CopyCStringToPascal(fright,fileNamep);
- upload_image( fileNamep ,0);
- if(1==1){
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!right)glGenTextures( 1, &right );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, right);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- if(trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
- }
-
- //up
- CopyCStringToPascal(fup,fileNamep);
- upload_image( fileNamep ,0);
- if(1==1){
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!up)glGenTextures( 1, &up );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, up);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- if(trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
- }
-
- //down
- CopyCStringToPascal(fdown,fileNamep);
- upload_image( fileNamep ,0);
- if(1==1){
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!down)glGenTextures( 1, &down );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, down);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- if(trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
- }
-
- //cloud
- CopyCStringToPascal(fcloud,fileNamep);
- upload_image( fileNamep ,0);
- if(1==1){
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!cloud)glGenTextures( 1, &cloud );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, cloud);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- if(trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
- }
-
- //up
- CopyCStringToPascal(freflect,fileNamep);
- upload_image( fileNamep ,0);
- if(1==1){
- if ( texture.bpp == 24 )
- type = GL_RGB;
- else
- type = GL_RGBA;
-
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- if(!reflect)glGenTextures( 1, &reflect );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
- glBindTexture( GL_TEXTURE_2D, reflect);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- //glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
- if(trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
- if(!trilinear)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST );
-
- gluBuild2DMipmaps( GL_TEXTURE_2D, type, texture.sizeX, texture.sizeY, type, GL_UNSIGNED_BYTE, texture.data );
-
- }
-*/
- return true;
+ Game::LoadTexture(fup, &up, true, false);
+ Game::LoadTexture(fdown, &down, true, false);
}
void SkyBox::draw()
M[13]=0;
M[14]=0;
glLoadMatrixf(M);
- //if(environment==2)glTranslatef(0,blurness*viewdistance/1000,0);
if(environment==2)glScalef(1+blurness/1000,1,1+blurness/1000);
if(environment!=2)glColor3f(.85*skyboxr,.85*skyboxg,.95*skyboxb);
else glColor3f(1*skyboxr,.95*skyboxg,.95*skyboxb);
glDisable(GL_CULL_FACE);
glEnable(GL_BLEND);
glDisable(GL_LIGHTING);
- // glActiveTextureARB(GL_TEXTURE0_ARB);
if(skyboxtexture)glEnable(GL_TEXTURE_2D);
glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
glBindTexture(GL_TEXTURE_2D, front);
glTexCoord2f(1, 0); glVertex3f( size, size, size);
glTexCoord2f(1, 1); glVertex3f( size, size, -size);
glEnd();
- //if(detail!=0){
glBindTexture(GL_TEXTURE_2D, down);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexCoord2f(1, 1); glVertex3f( size, -size, size);
glTexCoord2f(0, 1); glVertex3f(-size, -size, size);
glEnd();
- //}
glBindTexture(GL_TEXTURE_2D, right);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
glTexCoord2f(1, 1); glVertex3f(-size, size, size);
glTexCoord2f(0, 1); glVertex3f(-size, size, -size);
glEnd();
- /*
- glEnable(GL_BLEND);
- glColor4f(1,1,1,1);
- glBindTexture(GL_TEXTURE_2D, cloud);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glBegin(GL_QUADS);
- glNormal3f( 0.0f, -1.0f, 0);
- glTexCoord2f(0, (1+cloudmove)*30); glVertex3f(-size, size/200, -size);
- glTexCoord2f(0, 0); glVertex3f(-size, size/200, size);
- glTexCoord2f((1+cloudmove)*30, 0); glVertex3f( size, size/200, size);
- glTexCoord2f((1+cloudmove)*30, (1+cloudmove)*30); glVertex3f( size, size/200, -size);
- glEnd();
- glDisable(GL_BLEND);*/
glEnable(GL_CULL_FACE);
glDepthMask(1);
glPopMatrix();
}
-SkyBox::SkyBox()
-{
- front = 0,left = 0,back = 0,right = 0,up = 0,down = 0,cloud = 0,reflect = 0;
- cloudmove = 0;
-}
SkyBox::~SkyBox()
{
- if (front) glDeleteTextures( 1, (const unsigned long *)&front );
- if (left) glDeleteTextures( 1, (const unsigned long *)&left );
- if (back) glDeleteTextures( 1, (const unsigned long *)&back );
- if (right) glDeleteTextures( 1, (const unsigned long *)&right );
- if (up) glDeleteTextures( 1, (const unsigned long *)&up );
- if (down) glDeleteTextures( 1, (const unsigned long *)&down );
- if (cloud) glDeleteTextures( 1, (const unsigned long *)&cloud );
- if (reflect) glDeleteTextures( 1, (const unsigned long *)&reflect );
+ if (front) glDeleteTextures( 1, &front );
+ if (left) glDeleteTextures( 1, &left );
+ if (back) glDeleteTextures( 1, &back );
+ if (right) glDeleteTextures( 1, &right );
+ if (up) glDeleteTextures( 1, &up );
+ if (down) glDeleteTextures( 1, &down );
};