/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
-Lugaru is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
-This program is distributed in the hope that it will be useful,
+Lugaru is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Skybox.h"
extern float skyboxg;
extern float skyboxb;
-void
-SkyBox::load (const char *ffront, const char *fleft, const char *fback,
- const char *fright, const char *fup, const char *fdown)
+void SkyBox::load (const char *ffront, const char *fleft, const char *fback,
+ const char *fright, const char *fup, const char *fdown)
{
front.load(ffront, true, false);
left.load(fleft, true, false);
down.load(fdown, true, false);
}
-void SkyBox::draw()
+void SkyBox::draw()
{
static float size = viewdistance / 4;
glPushMatrix();
M[13] = 0;
M[14] = 0;
glLoadMatrixf(M);
- if (environment == 2)
+ if (environment == desertenvironment) {
glScalef(1 + blurness / 1000, 1, 1 + blurness / 1000);
- if (environment != 2)
- glColor3f(.85 * skyboxr, .85 * skyboxg, .95 * skyboxb);
- else
glColor3f(1 * skyboxr, .95 * skyboxg, .95 * skyboxb);
+ } else {
+ glColor3f(.85 * skyboxr, .85 * skyboxg, .95 * skyboxb);
+ }
if (!skyboxtexture) {
glDisable(GL_TEXTURE_2D);