#include "Sprite.h"
#include "binio.h"
-#define neutral 0
-#define normalattack 1
-#define reversed 2
-#define reversal 3
-#define lowheight 0
-#define middleheight 1
-#define highheight 2
-
class Joint
{
public:
Animation & operator = (const Animation & ani);
- void Load(char *fileName, int aheight, int aattack);
+ void Load(const char *fileName, int aheight, int aattack);
void Move(XYZ how);
protected: