/**> HEADER FILES <**/
#include "gamegl.h"
#include "Quaternions.h"
-#include "fmod.h"
#include "Objects.h"
-#include "Sprites.h"
+#include "Sprite.h"
#include "binio.h"
-#define neutral 0
-#define normalattack 1
-#define reversed 2
-#define reversal 3
-#define lowheight 0
-#define middleheight 1
-#define highheight 2
-
class Joint
{
public:
Animation & operator = (const Animation & ani);
- void Load(char *fileName, int aheight, int aattack);
+ void Load(const char *fileName, int aheight, int aattack);
void Move(XYZ how);
protected:
void FindRotationJoint(int which);
void FindRotationJointSameTwist(int which);
void FindRotationMuscle(int which, int animation);
- void Load(char *fileName,char *lowfileName,char *clothesfileName,char *modelfileName,char *model2fileName,char *model3fileName,char *model4fileName,char *model5fileNamee,char *model6fileName,char *model7fileName,char *modellowfileName,char *modelclothesfileName, bool aclothes);
+ void Load(const char *fileName,const char *lowfileName,const char *clothesfileName,const char *modelfileName,const char *model2fileName,const char *model3fileName,const char *model4fileName,const char *model5fileNamee,const char *model6fileName,const char *model7fileName,const char *modellowfileName,const char *modelclothesfileName, bool aclothes);
Skeleton();