]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Skeleton.cpp
convenience functions
[lugaru.git] / Source / Skeleton.cpp
index b338724bf0a529062597b42eb61771eb7eb17f28..cb8e043e4dc57ff26edc1598bfebfb13e1f73a78 100644 (file)
@@ -308,7 +308,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
 
                                                if(tutoriallevel!=1||id==0)
                                                        if(findLengthfast(&bounceness)>8000&&breaking){
-                                                               objects.model[k].MakeDecal(breakdecal,DoRotation(temp-objects.position[k],0,-objects.rotation[k],0),.4,.5,Random()%360);
+                                                               objects.model[k].MakeDecal(breakdecal,DoRotation(temp-objects.position[k],0,-objects.yaw[k],0),.4,.5,Random()%360);
                                                                Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, 4, .2);
                                                                //Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, 1, .2);
                                                                breaking=0;
@@ -366,7 +366,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                        friction=objects.friction[k];
                                                                        start=joints[i].realoldposition;
                                                                        end=joints[i].position*(*scale)+*coords;
-                                                                       whichhit=objects.model[k].LineCheckPossible(&start,&end,&temp,&objects.position[k],&objects.rotation[k]);
+                                                                       whichhit=objects.model[k].LineCheckPossible(&start,&end,&temp,&objects.position[k],&objects.yaw[k]);
                                                                        if(whichhit!=-1){
                                                                                if(joints[i].label==groin&&!joints[i].locked&&joints[i].delay<=0){
                                                                                        joints[i].locked=1;
@@ -385,7 +385,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                                        }
                                                                                }
 
-                                                                               terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
+                                                                               terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.yaw[k],0)*-1;
                                                                                if(terrainnormal.y>.8)freefall=0;
                                                                                bounceness=terrainnormal*findLength(&joints[i].velocity)*(abs(normaldotproduct(joints[i].velocity,terrainnormal)));
                                                                                if(findLengthfast(&joints[i].velocity)>findLengthfast(&joints[i].oldvelocity)){
@@ -394,7 +394,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                                }
                                                                                if(tutoriallevel!=1||id==0)
                                                                                        if(findLengthfast(&bounceness)>4000&&breaking){
-                                                                                               objects.model[k].MakeDecal(breakdecal,DoRotation(temp-objects.position[k],0,-objects.rotation[k],0),.4,.5,Random()%360);
+                                                                                               objects.model[k].MakeDecal(breakdecal,DoRotation(temp-objects.position[k],0,-objects.yaw[k],0),.4,.5,Random()%360);
                                                                                                Sprite::MakeSprite(cloudsprite, joints[i].position*(*scale)+*coords,joints[i].velocity*.06, 1,1,1, 4, .2);
                                                                                                breaking=0;
                                                                                                camerashake+=.6;
@@ -469,7 +469,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                //Make this less stupid
                                                start=joints[jointlabels[whichjointstartarray[i]]].position*(*scale)+*coords;
                                                end=joints[jointlabels[whichjointendarray[i]]].position*(*scale)+*coords;
-                                               whichhit=objects.model[k].LineCheckSlidePossible(&start,&end,&temp,&objects.position[k],&objects.rotation[k]);
+                                               whichhit=objects.model[k].LineCheckSlidePossible(&start,&end,&temp,&objects.position[k],&objects.yaw[k]);
                                                if(whichhit!=-1){
                                                        joints[jointlabels[whichjointendarray[i]]].position=(end-*coords)/(*scale);
                                                        for(j=0; j<num_muscles; j++){