]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Skeleton.cpp
add include guard to Texture.h
[lugaru.git] / Source / Skeleton.cpp
index 8d4247bae71b5d9341aaab96dce3da4e7a25ff93..b338724bf0a529062597b42eb61771eb7eb17f28 100644 (file)
@@ -31,7 +31,6 @@ extern Skeleton testskeleton;
 extern Terrain terrain;
 extern Objects objects;
 extern int environment;
-extern float terraindetail;
 extern float camerashake;
 extern bool freeze;
 extern int detail;
@@ -44,7 +43,6 @@ extern int tutoriallevel;
 extern int whichjointstartarray[26];
 extern int whichjointendarray[26];
 
-extern Game * pgame;
 extern bool visibleloading;
 
 void dealloc2(void* param){
@@ -194,8 +192,8 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
        if(free){
                freetime+=multiplier;
 
-               whichpatchx=coords->x/(terrain.size/subdivision*terrain.scale*terraindetail);
-               whichpatchz=coords->z/(terrain.size/subdivision*terrain.scale*terraindetail);
+               whichpatchx=coords->x/(terrain.size/subdivision*terrain.scale);
+               whichpatchz=coords->z/(terrain.size/subdivision*terrain.scale);
 
                terrainlight=*coords;
                objects.SphereCheckPossible(&terrainlight, 1);
@@ -836,7 +834,7 @@ void Animation::Load(const char *filename, int aheight, int aattack)
        height=aheight;
        attack=aattack;
 
-       if(visibleloading)pgame->LoadingScreen();
+       if(visibleloading) Game::LoadingScreen();
 
        tfile=fopen( fixedFN, "rb" );
        if(tfile){