]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Skeleton.cpp
Prepare to add animation bits
[lugaru.git] / Source / Skeleton.cpp
index 1facda9b1fcbc36cb6aaec5d35fe51743a2e4b00..aba644e2f86c14a1c6637782a8868c51a45a1a5b 100644 (file)
@@ -29,7 +29,6 @@ extern float multiplier;
 extern float gravity;
 extern Skeleton testskeleton;
 extern Terrain terrain;
-extern OPENAL_SAMPLE   *samp[100];
 extern int channels[100];
 extern Objects objects;
 extern int environment;
@@ -41,8 +40,6 @@ extern XYZ envsound[30];
 extern float envsoundvol[30];
 extern int numenvsounds;
 extern float envsoundlife[30];
-extern int bonus;
-extern float bonustime;
 extern int tutoriallevel;
 
 extern int whichjointstartarray[26];
@@ -417,19 +414,8 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                if(joints[i].label==groin&&!joints[i].locked&&joints[i].delay<=0){
                                                        joints[i].locked=1;
                                                        joints[i].delay=1;
-                                                       static float gLoc[3];
-                                                       static float vel[3];
-                                                       gLoc[0]=joints[i].position.x*(*scale)+coords->x;
-                                                       gLoc[1]=joints[i].position.y*(*scale)+coords->y;
-                                                       gLoc[2]=joints[i].position.z*(*scale)+coords->z;
-                                                       vel[0]=joints[i].velocity.x;
-                                                       vel[1]=joints[i].velocity.y;
-                                                       vel[2]=joints[i].velocity.z;
                                                        if(tutoriallevel!=1||id==0){
-                                                               PlaySoundEx( landsound1, samp[landsound1], NULL, true);
-                                                               OPENAL_3D_SetAttributes(channels[landsound1], gLoc, vel);
-                                                               OPENAL_SetVolume(channels[landsound1], 128);
-                                                               OPENAL_SetPaused(channels[landsound1], false);
+                                                               emit_sound_at(landsound1, joints[i].position*(*scale)+*coords, 128.);
                                                        }
                                                        breaking=1;
                                                }
@@ -437,19 +423,8 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                if(joints[i].label==head&&!joints[i].locked&&joints[i].delay<=0){
                                                        joints[i].locked=1;
                                                        joints[i].delay=1;
-                                                       static float gLoc[3];
-                                                       static float vel[3];
-                                                       gLoc[0]=joints[i].position.x*(*scale)+coords->x;
-                                                       gLoc[1]=joints[i].position.y*(*scale)+coords->y;
-                                                       gLoc[2]=joints[i].position.z*(*scale)+coords->z;
-                                                       vel[0]=joints[i].velocity.x;
-                                                       vel[1]=joints[i].velocity.y;
-                                                       vel[2]=joints[i].velocity.z;
                                                        if(tutoriallevel!=1||id==0){
-                                                               PlaySoundEx( landsound2, samp[landsound2], NULL, true);
-                                                               OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
-                                                               OPENAL_SetVolume(channels[landsound2], 128);
-                                                               OPENAL_SetPaused(channels[landsound2], false);
+                                                               emit_sound_at(landsound2, joints[i].position*(*scale)+*coords, 128.);
                                                        }
                                                }
 
@@ -471,18 +446,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                breaking=0;
                                                                camerashake+=.6;
 
-                                                               static float gLoc[3];
-                                                               static float vel[3];
-                                                               gLoc[0]=joints[i].position.x*(*scale)+coords->x;
-                                                               gLoc[1]=joints[i].position.y*(*scale)+coords->y;
-                                                               gLoc[2]=joints[i].position.z*(*scale)+coords->z;
-                                                               vel[0]=joints[i].velocity.x;
-                                                               vel[1]=joints[i].velocity.y;
-                                                               vel[2]=joints[i].velocity.z;
-                                                               PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
-                                                               OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
-                                                               OPENAL_SetVolume(channels[breaksound2], 300);
-                                                               OPENAL_SetPaused(channels[breaksound2], false);
+                                                               emit_sound_at(breaksound2, joints[i].position*(*scale)+*coords);
 
                                                                envsound[numenvsounds]=*coords;
                                                                envsoundvol[numenvsounds]=64;
@@ -539,19 +503,8 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                                if(joints[i].label==groin&&!joints[i].locked&&joints[i].delay<=0){
                                                                                        joints[i].locked=1;
                                                                                        joints[i].delay=1;
-                                                                                       static float gLoc[3];
-                                                                                       static float vel[3];
-                                                                                       gLoc[0]=joints[i].position.x*(*scale)+coords->x;
-                                                                                       gLoc[1]=joints[i].position.y*(*scale)+coords->y;
-                                                                                       gLoc[2]=joints[i].position.z*(*scale)+coords->z;
-                                                                                       vel[0]=joints[i].velocity.x;
-                                                                                       vel[1]=joints[i].velocity.y;
-                                                                                       vel[2]=joints[i].velocity.z;
                                                                                        if(tutoriallevel!=1||id==0){
-                                                                                               PlaySoundEx( landsound1, samp[landsound1], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[landsound1], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[landsound1], 128);
-                                                                                               OPENAL_SetPaused(channels[landsound1], false);
+                                                                                               emit_sound_at(landsound1, joints[i].position*(*scale)+*coords, 128.);
                                                                                        }
                                                                                        breaking=1;
                                                                                }
@@ -559,19 +512,8 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                                if(joints[i].label==head&&!joints[i].locked&&joints[i].delay<=0){
                                                                                        joints[i].locked=1;
                                                                                        joints[i].delay=1;
-                                                                                       static float gLoc[3];
-                                                                                       static float vel[3];
-                                                                                       gLoc[0]=joints[i].position.x*(*scale)+coords->x;
-                                                                                       gLoc[1]=joints[i].position.y*(*scale)+coords->y;
-                                                                                       gLoc[2]=joints[i].position.z*(*scale)+coords->z;
-                                                                                       vel[0]=joints[i].velocity.x;
-                                                                                       vel[1]=joints[i].velocity.y;
-                                                                                       vel[2]=joints[i].velocity.z;
                                                                                        if(tutoriallevel!=1||id==0){
-                                                                                               PlaySoundEx( landsound2, samp[landsound2], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[landsound2], 128);
-                                                                                               OPENAL_SetPaused(channels[landsound2], false);
+                                                                                               emit_sound_at(landsound2, joints[i].position*(*scale)+*coords, 128.);
                                                                                        }
                                                                                }
 
@@ -589,18 +531,7 @@ float Skeleton::DoConstraints(XYZ *coords,float *scale)
                                                                                                breaking=0;
                                                                                                camerashake+=.6;
 
-                                                                                               static float gLoc[3];
-                                                                                               static float vel[3];
-                                                                                               gLoc[0]=joints[i].position.x*(*scale)+coords->x;
-                                                                                               gLoc[1]=joints[i].position.y*(*scale)+coords->y;
-                                                                                               gLoc[2]=joints[i].position.z*(*scale)+coords->z;
-                                                                                               vel[0]=joints[i].velocity.x;
-                                                                                               vel[1]=joints[i].velocity.y;
-                                                                                               vel[2]=joints[i].velocity.z;
-                                                                                               PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[breaksound2], 300);
-                                                                                               OPENAL_SetPaused(channels[breaksound2], false);
+                                                                                               emit_sound_at(breaksound2, joints[i].position*(*scale)+*coords);
 
                                                                                                envsound[numenvsounds]=*coords;
                                                                                                envsoundvol[numenvsounds]=64;
@@ -1008,17 +939,24 @@ void Skeleton::FindRotationMuscle(int which, int animation)
        if(!isnormal(muscles[which].rotate3))muscles[which].rotate3=0;
 }
 
-void Animation::Load(char *filename, int aheight, int aattack)
+void Animation::Load(const char *filename, int aheight, int aattack)
 {
        static FILE *tfile;
        static int i,j;
        static XYZ startoffset,endoffset;
        static int howmany;
 
+       static const char *anim_prefix = ":Data:Animations:";
+
+
        LOGFUNC;
 
+       int len = strlen(anim_prefix) + strlen(filename);
+       char *buf = new char[len + 1];
+       snprintf(buf, len + 1, "%s%s", anim_prefix, filename);
        // Changing the filename into something the OS can understand
-       char *fixedFN = ConvertFileName(filename);
+       char *fixedFN = ConvertFileName(buf);
+       delete[] buf;
 
        LOG(std::string("Loading animation...") + fixedFN);