extern float gravity;
extern Skeleton testskeleton;
extern Terrain terrain;
-extern int channels[100];
extern Objects objects;
extern int environment;
-extern float terraindetail;
extern float camerashake;
extern bool freeze;
extern int detail;
extern Game * pgame;
extern bool visibleloading;
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
void dealloc2(void* param){
free(param);
param=0;
}
+enum {boneconnect, constraint, muscle};
+
void Muscle::DoConstraint(bool spinny)
{
static XYZ vel;
if(free){
freetime+=multiplier;
- whichpatchx=coords->x/(terrain.size/subdivision*terrain.scale*terraindetail);
- whichpatchz=coords->z/(terrain.size/subdivision*terrain.scale*terraindetail);
+ whichpatchx=coords->x/(terrain.size/subdivision*terrain.scale);
+ whichpatchz=coords->z/(terrain.size/subdivision*terrain.scale);
terrainlight=*coords;
objects.SphereCheckPossible(&terrainlight, 1);
temp=joints[jointlabels[leftknee]].position-(joints[jointlabels[lefthip]].position+joints[jointlabels[leftankle]].position)/2;
}
}
- /*
- if(terrain.patchobjectnum[whichpatchx][whichpatchz])
- for(m=0;m<terrain.patchobjectnum[whichpatchx][whichpatchz];m++){
- k=terrain.patchobjects[whichpatchx][whichpatchz][m];
- if(k<objects.numobjects&&k>=0)
- if(objects.possible[k]){
- temp=joints[jointlabels[head]].position*(*scale)+*coords;
- if(objects.model[k].SphereCheck(&temp, 0.06, &start, &objects.position[k], &objects.rotation[k])!=-1){
- //temp=(joints[jointlabels[head]].position*(*scale)+*coords)-start;
- //Normalise(&temp);
- //joints[jointlabels[head]].position=((temp*.2+start)-*coords)/(*scale);
- joints[jointlabels[head]].position=(temp-*coords)/(*scale);
- }
- }
- } */
-
-
- //Ears check
- /*XYZ startheadpos;
- startheadpos=joints[jointlabels[head]].position;
- XYZ headpos;
- headpos=joints[jointlabels[head]].position+(joints[jointlabels[head]].position-joints[jointlabels[neck]].position);
- if(terrain.patchobjectnum[whichpatchx][whichpatchz])
- for(m=0;m<terrain.patchobjectnum[whichpatchx][whichpatchz];m++){
- k=terrain.patchobjects[whichpatchx][whichpatchz][m];
- if(k<objects.numobjects&&k>=0)
- if(objects.possible[k]){
- friction=objects.friction[k];
- start=joints[jointlabels[head]].position*(*scale)+*coords;
- end=(headpos)*(*scale)+*coords;
- whichhit=objects.model[k].LineCheckPossible(&start,&end,&temp,&objects.position[k],&objects.rotation[k]);
- if(whichhit!=-1){
- if(joints[jointlabels[head]].label==groin&&!joints[jointlabels[head]].locked&&joints[jointlabels[head]].delay<=0){
- joints[jointlabels[head]].locked=1;
- joints[jointlabels[head]].delay=1;
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=headpos.x*(*scale)+coords->x;
- gLoc[1]=headpos.y*(*scale)+coords->y;
- gLoc[2]=headpos.z*(*scale)+coords->z;
- vel[0]=joints[jointlabels[head]].velocity.x;
- vel[1]=joints[jointlabels[head]].velocity.y;
- vel[2]=joints[jointlabels[head]].velocity.z;
- PlaySoundEx( landsound1, samp[landsound1], NULL, true);
- OPENAL_3D_SetAttributes(channels[landsound1], gLoc, vel);
- OPENAL_SetVolume(channels[landsound1], 128);
- OPENAL_SetPaused(channels[landsound1], false);
-
- breaking=1;
- }
-
- if(joints[jointlabels[head]].label==head&&!joints[jointlabels[head]].locked&&joints[jointlabels[head]].delay<=0){
- joints[jointlabels[head]].locked=1;
- joints[jointlabels[head]].delay=1;
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=headpos.x*(*scale)+coords->x;
- gLoc[1]=headpos.y*(*scale)+coords->y;
- gLoc[2]=headpos.z*(*scale)+coords->z;
- vel[0]=joints[jointlabels[head]].velocity.x;
- vel[1]=joints[jointlabels[head]].velocity.y;
- vel[2]=joints[jointlabels[head]].velocity.z;
- PlaySoundEx( landsound2, samp[landsound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[landsound2], gLoc, vel);
- OPENAL_SetVolume(channels[landsound2], 128);
- OPENAL_SetPaused(channels[landsound2], false);
- }
-
- terrainnormal=DoRotation(objects.model[k].facenormals[whichhit],0,objects.rotation[k],0)*-1;
- if(terrainnormal.y>.8)freefall=0;
- bounceness=terrainnormal*findLength(&joints[jointlabels[head]].velocity)*(abs(normaldotproduct(joints[jointlabels[head]].velocity,terrainnormal)));
- if(findLengthfast(&joints[jointlabels[head]].velocity)>findLengthfast(&joints[jointlabels[head]].oldvelocity)){
- bounceness=0;
- joints[jointlabels[head]].velocity=joints[jointlabels[head]].oldvelocity;
- }
- if(findLengthfast(&bounceness)>4000&&breaking){
- objects.model[k].MakeDecal(breakdecal,DoRotation(temp-objects.position[k],0,-objects.rotation[k],0),.4,.5,Random()%360);
- Sprite::MakeSprite(cloudsprite, headpos*(*scale)+*coords,joints[jointlabels[head]].velocity*.06, 1,1,1, 4, .2);
- breaking=0;
- camerashake+=.6;
-
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=headpos.x*(*scale)+coords->x;
- gLoc[1]=headpos.y*(*scale)+coords->y;
- gLoc[2]=headpos.z*(*scale)+coords->z;
- vel[0]=joints[jointlabels[head]].velocity.x;
- vel[1]=joints[jointlabels[head]].velocity.y;
- vel[2]=joints[jointlabels[head]].velocity.z;
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- OPENAL_SetVolume(channels[breaksound2], 300);
- OPENAL_SetPaused(channels[breaksound2], false);
-
- envsound[numenvsounds]=*coords;
- envsoundvol[numenvsounds]=64;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
- if(objects.type[k]==treetrunktype){
- objects.rotx[k]+=joints[jointlabels[head]].velocity.x*multiplier*.4;
- objects.roty[k]+=joints[jointlabels[head]].velocity.z*multiplier*.4;
- objects.rotx[k+1]+=joints[jointlabels[head]].velocity.x*multiplier*.4;
- objects.roty[k+1]+=joints[jointlabels[head]].velocity.z*multiplier*.4;
- }
- if(!joints[jointlabels[head]].locked)damage+=findLengthfast(&bounceness)/2500;
- ReflectVector(&joints[jointlabels[head]].velocity,&terrainnormal);
- frictionness=abs(normaldotproduct(joints[jointlabels[head]].velocity,terrainnormal));//findLength(&bounceness)/findLength(&joints[jointlabels[head]].velocity);
- joints[jointlabels[head]].velocity-=bounceness;
- if(1-friction*frictionness>0)joints[jointlabels[head]].velocity*=1-friction*frictionness;
- else joints[jointlabels[head]].velocity=0;
- if(findLengthfast(&bounceness)>2500){
- Normalise(&bounceness);
- bounceness=bounceness*50;
- }
- joints[jointlabels[head]].velocity+=bounceness*elasticity;
-
-
- if(!joints[jointlabels[head]].locked)
- if(findLengthfast(&joints[jointlabels[head]].velocity)<1){
- joints[jointlabels[head]].locked=1;
- //joints[jointlabels[head]].velocity*=3;
- }
- if(findLengthfast(&bounceness)>500)Sprite::MakeSprite(cloudsprite, headpos*(*scale)+*coords,joints[jointlabels[head]].velocity*.06, 1,1,1, .5, .2);
- joints[jointlabels[head]].position=(temp-*coords)/(*scale)+(startheadpos-headpos)+terrainnormal*.005;
- if(longdead>100)broken=1;
- }
- }
- }
- */
for(i=0; i<num_joints; i++){
//joints[i].delay-=multiplier/1.5;
void Skeleton::AddMuscle(int attach1,int attach2,float minlength,float maxlength,int type)
{
+ const int max_muscles = 100; // FIXME: Probably can be dropped
if(num_muscles<max_muscles-1&&attach1<num_joints&&attach1>=0&&attach2<num_joints&&attach2>=0&&attach1!=attach2){
muscles[num_muscles].parent1=&joints[attach1];
muscles[num_muscles].parent2=&joints[attach2];