]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Skeleton.cpp
Fixed a lot of warnings
[lugaru.git] / Source / Skeleton.cpp
index 11d7fa9d339b8cff6fca078c36e45be412ccd482..0d7e95fb0ce5da4f2d4d860d92c4e359ca44be4a 100644 (file)
@@ -45,13 +45,6 @@ extern int whichjointendarray[26];
 
 extern bool visibleloading;
 
-/* convenience functions
- */
-Joint& Skeleton::joint(int bodypart) { return joints[jointlabels[bodypart]]; }
-XYZ& Skeleton::jointPos(int bodypart) { return joint(bodypart).position; }
-XYZ& Skeleton::jointVel(int bodypart) { return joint(bodypart).velocity; }
-
-
 /* EFFECT
  */
 void dealloc2(void* param)
@@ -192,7 +185,7 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale)
     XYZ bounceness;
     const int numrepeats = 3;
     float groundlevel = .15;
-    int i, j, k, l, m;
+    int i, j, k, m;
     XYZ temp;
     XYZ terrainnormal;
     int whichhit;
@@ -217,17 +210,20 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale)
             joints[i].position = joints[i].position + joints[i].velocity * multiplier;
 
             switch (joints[i].label) {
-                case head:
-                    groundlevel = .8; break;
-                case righthand:
-                case rightwrist:
-                case rightelbow:
-                case lefthand:
-                case leftwrist:
-                case leftelbow:
-                    groundlevel = .2; break;
-                default:
-                    groundlevel = .15; break;
+            case head:
+                groundlevel = .8;
+                break;
+            case righthand:
+            case rightwrist:
+            case rightelbow:
+            case lefthand:
+            case leftwrist:
+            case leftelbow:
+                groundlevel = .2;
+                break;
+            default:
+                groundlevel = .15;
+                break;
             }
 
             joints[i].position.y -= groundlevel;
@@ -347,7 +343,10 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale)
 
                     if (tutoriallevel != 1 || id == 0)
                         if (findLengthfast(&bounceness) > 8000 && breaking) {
-                            objects.model[k].MakeDecal(breakdecal, DoRotation(temp - objects.position[k], 0, -objects.yaw[k], 0), .4, .5, Random() % 360);
+                            // FIXME: this crashes because k is not initialized!
+                            // to reproduce, type 'wolfie' in console and play a while
+                            // I'll just comment it out for now
+                            //objects.model[k].MakeDecal(breakdecal, DoRotation(temp - objects.position[k], 0, -objects.yaw[k], 0), .4, .5, Random() % 360);
                             Sprite::MakeSprite(cloudsprite, joints[i].position * (*scale) + *coords, joints[i].velocity * .06, 1, 1, 1, 4, .2);
                             breaking = false;
                             camerashake += .6;
@@ -509,17 +508,20 @@ float Skeleton::DoConstraints(XYZ *coords, float *scale)
 
         for (i = 0; i < num_joints; i++) {
             switch (joints[i].label) {
-                case head:
-                    groundlevel = .8; break;
-                case righthand:
-                case rightwrist:
-                case rightelbow:
-                case lefthand:
-                case leftwrist:
-                case leftelbow:
-                    groundlevel = .2; break;
-                default:
-                    groundlevel = .15; break;
+            case head:
+                groundlevel = .8;
+                break;
+            case righthand:
+            case rightwrist:
+            case rightelbow:
+            case lefthand:
+            case leftwrist:
+            case leftelbow:
+                groundlevel = .2;
+                break;
+            default:
+                groundlevel = .15;
+                break;
             }
             joints[i].position.y += groundlevel;
             joints[i].mass = 1;
@@ -597,34 +599,39 @@ void Skeleton::FindRotationMuscle(int which, int animation)
     const int label1 = muscles[which].parent1->label;
     const int label2 = muscles[which].parent2->label;
     switch (label1) {
-        case head:
-            fwd = specialforward[0]; break;
-        case rightshoulder:
-        case rightelbow:
-        case rightwrist:
-        case righthand:
-            fwd = specialforward[1]; break;
-        case leftshoulder:
-        case leftelbow:
-        case leftwrist:
-        case lefthand:
-            fwd = specialforward[2]; break;
-        case righthip:
-        case rightknee:
-        case rightankle:
-        case rightfoot:
-            fwd = specialforward[3]; break;
-        case lefthip:
-        case leftknee:
-        case leftankle:
-        case leftfoot:
-            fwd = specialforward[4]; break;
-        default:
-            if (muscles[which].parent1->lower)
-                fwd = lowforward;
-            else
-                fwd = forward;
-            break;
+    case head:
+        fwd = specialforward[0];
+        break;
+    case rightshoulder:
+    case rightelbow:
+    case rightwrist:
+    case righthand:
+        fwd = specialforward[1];
+        break;
+    case leftshoulder:
+    case leftelbow:
+    case leftwrist:
+    case lefthand:
+        fwd = specialforward[2];
+        break;
+    case righthip:
+    case rightknee:
+    case rightankle:
+    case rightfoot:
+        fwd = specialforward[3];
+        break;
+    case lefthip:
+    case leftknee:
+    case leftankle:
+    case leftfoot:
+        fwd = specialforward[4];
+        break;
+    default:
+        if (muscles[which].parent1->lower)
+            fwd = lowforward;
+        else
+            fwd = forward;
+        break;
     }
 
     if (animation == hanganim) {
@@ -827,16 +834,11 @@ void Skeleton::Load(const char *filename,       const char *lowfilename, const c
     int parentID;
     FILE *tfile;
     float lSize;
-    int i, j, tempmuscle;
-
-    int newload;
+    int i, j;
     int edit;
 
     LOGFUNC;
 
-
-    newload = 0;
-
     num_models = 7;
 
     // load various models
@@ -927,7 +929,6 @@ void Skeleton::Load(const char *filename,       const char *lowfilename, const c
         }
 
         // read num_muscles
-        tempmuscle = num_muscles;
         funpackf(tfile, "Bi", &num_muscles);
 
         // allocate memory
@@ -936,12 +937,9 @@ void Skeleton::Load(const char *filename,       const char *lowfilename, const c
             delete [] muscles; //dealloc2(muscles);
         muscles = (Muscle*)new Muscle[num_muscles]; //malloc(sizeof(Muscle)*num_muscles);
 
-        newload = 1;
-
-        // for each muscle... 
+        // for each muscle...
         for (i = 0; i < num_muscles; i++) {
             // read info
-            tempmuscle = muscles[i].numvertices;
             funpackf(tfile, "Bf Bf Bf Bf Bf Bi Bi", &muscles[i].length, &muscles[i].targetlength, &muscles[i].minlength, &muscles[i].maxlength, &muscles[i].strength, &muscles[i].type, &muscles[i].numvertices);
 
             // allocate memory for vertices
@@ -1064,7 +1062,6 @@ void Skeleton::Load(const char *filename,       const char *lowfilename, const c
             fseek(tfile, lSize, SEEK_CUR);
 
             // read numverticeslow
-            tempmuscle = muscles[i].numverticeslow;
             funpackf(tfile, "Bi", &muscles[i].numverticeslow);
 
             if (muscles[i].numverticeslow) {
@@ -1178,7 +1175,6 @@ void Skeleton::Load(const char *filename,       const char *lowfilename, const c
             fseek(tfile, lSize, SEEK_CUR);
 
             // read numverticesclothes
-            tempmuscle = muscles[i].numverticesclothes;
             funpackf(tfile, "Bi", &muscles[i].numverticesclothes);
 
             // read verticesclothes
@@ -1340,24 +1336,24 @@ Skeleton::Skeleton()
     selected = 0;
 
     memset(forwardjoints, 0, sizeof(forwardjoints));
-    //         XYZ forward;
+    // XYZ forward;
 
     id = 0;
 
     memset(lowforwardjoints, 0, sizeof(lowforwardjoints));
-    //         XYZ lowforward;
+    // XYZ lowforward;
 
-    //         XYZ specialforward[5];
+    // XYZ specialforward[5];
     memset(jointlabels, 0, sizeof(jointlabels));
 
-    //         Model model[7];
-    //         Model modellow;
-    //         Model modelclothes;
+    // Model model[7];
+    // Model modellow;
+    // Model modelclothes;
     num_models = 0;
 
-    //         Model drawmodel;
-    //         Model drawmodellow;
-    //         Model drawmodelclothes;
+    // Model drawmodel;
+    // Model drawmodellow;
+    // Model drawmodelclothes;
 
     clothes = 0;
     spinny = 0;