*/
/**> HEADER FILES <**/
+#include "Game.h"
#include "Skeleton.h"
extern float multiplier;
extern int whichjointstartarray[26];
extern int whichjointendarray[26];
-#include "Game.h"
extern Game * pgame;
extern bool visibleloading;
extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);