#include "Settings.h"
#include "Game.h"
-
+#include "Input.h"
void DefaultSettings(Game &game) {
detail=1;
texttoggle=1;
alwaysblur=0;
showpoints=0;
+ showdamagebar=0;
immediate=0;
velocityblur=0;
volume = 0.8f;
ambientsound=1;
- vblsync=0;
+ vblsync=1;
debugmode=0;
- game.crouchkey=MAC_SHIFT_KEY;
- game.jumpkey=MAC_SPACE_KEY;
- game.leftkey=MAC_A_KEY;
- game.forwardkey=MAC_W_KEY;
- game.backkey=MAC_S_KEY;
- game.rightkey=MAC_D_KEY;
- game.drawkey=MAC_E_KEY;
- game.throwkey=MAC_Q_KEY;
- game.attackkey=MAC_MOUSEBUTTON1;
- game.chatkey=MAC_T_KEY;
+ game.crouchkey=SDLK_LSHIFT;
+ game.jumpkey=SDLK_SPACE;
+ game.leftkey=SDLK_a;
+ game.forwardkey=SDLK_w;
+ game.backkey=SDLK_s;
+ game.rightkey=SDLK_d;
+ game.drawkey=SDLK_e;
+ game.throwkey=SDLK_q;
+ game.attackkey=MOUSEBUTTON1;
+ game.consolekey=SDLK_BACKQUOTE;
+ game.chatkey=SDLK_t;
}
void SaveSettings(Game &game) {
+ if(game.newdetail<0) game.newdetail=0;
+ if(game.newdetail>2) game.newdetail=2;
+ if(game.newscreenwidth>3000) game.newscreenwidth=screenwidth;
+ if(game.newscreenwidth<0) game.newscreenwidth=screenwidth;
+ if(game.newscreenheight>3000) game.newscreenheight=screenheight;
+ if(game.newscreenheight<0) game.newscreenheight=screenheight;
ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << game.newscreenwidth;
opstream << "\nVolume:\n";
opstream << volume;
opstream << "\nForward key:\n";
- opstream << KeyToChar(game.forwardkey);
+ opstream << Input::keyToChar(game.forwardkey);
opstream << "\nBack key:\n";
- opstream << KeyToChar(game.backkey);
+ opstream << Input::keyToChar(game.backkey);
opstream << "\nLeft key:\n";
- opstream << KeyToChar(game.leftkey);
+ opstream << Input::keyToChar(game.leftkey);
opstream << "\nRight key:\n";
- opstream << KeyToChar(game.rightkey);
+ opstream << Input::keyToChar(game.rightkey);
opstream << "\nJump key:\n";
- opstream << KeyToChar(game.jumpkey);
+ opstream << Input::keyToChar(game.jumpkey);
opstream << "\nCrouch key:\n";
- opstream << KeyToChar(game.crouchkey);
+ opstream << Input::keyToChar(game.crouchkey);
opstream << "\nDraw key:\n";
- opstream << KeyToChar(game.drawkey);
+ opstream << Input::keyToChar(game.drawkey);
opstream << "\nThrow key:\n";
- opstream << KeyToChar(game.throwkey);
+ opstream << Input::keyToChar(game.throwkey);
opstream << "\nAttack key:\n";
- opstream << KeyToChar(game.attackkey);
+ opstream << Input::keyToChar(game.attackkey);
+ opstream << "\nConsole key:\n";
+ opstream << Input::keyToChar(game.consolekey);
opstream << "\nChat key:\n";
- opstream << KeyToChar(game.chatkey);
+ opstream << Input::keyToChar(game.chatkey);
+ opstream << "\nDamage bar:\n";
+ opstream << showdamagebar;
opstream << "\nStereoMode:\n";
opstream << stereomode;
opstream << "\nStereoSeparation:\n";
opstream << stereoseparation;
opstream << "\nStereoReverse:\n";
opstream << stereoreverse;
-
opstream.close();
}
// skip blank lines
// assume lines starting with spaces are all blank
if ( strlen(setting) == 0 || setting[0] == ' ' || setting[0] == '\t') continue;
+ //~ printf("setting : %s\n",setting);
if ( ipstream.eof() || ipstream.fail() ) {
fprintf(stderr, "Error reading config file: Got setting name '%s', but value can't be read\n", setting);
} else if ( !strncmp(setting, "Volume", 6) ) {
ipstream >> volume;
} else if ( !strncmp(setting, "Forward key", 11) ) {
- ipstream >> string;
- game.forwardkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.forwardkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Back key", 8) ) {
- ipstream >> string;
- game.backkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.backkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Left key", 8) ) {
- ipstream >> string;
- game.leftkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.leftkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Right key", 9) ) {
- ipstream >> string;
- game.rightkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.rightkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Jump key", 8) ) {
- ipstream >> string;
- game.jumpkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.jumpkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Crouch key", 10) ) {
- ipstream >> string;
- game.crouchkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.crouchkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Draw key", 8) ) {
- ipstream >> string;
- game.drawkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.drawkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Throw key", 9) ) {
- ipstream >> string;
- game.throwkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.throwkey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Attack key", 10) ) {
- ipstream >> string;
- game.attackkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.attackkey = Input::CharToKey(string);
+ } else if ( !strncmp(setting, "Console key", 11) ) {
+ ipstream.getline( string, sizeof(string) );
+ game.consolekey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Chat key", 8) ) {
- ipstream >> string;
- game.chatkey = CharToKey(string);
+ ipstream.getline( string, sizeof(string) );
+ game.chatkey = Input::CharToKey(string);
+ } else if ( !strncmp(setting, "Damage bar", 10) ) {
+ ipstream >> showdamagebar;
} else if ( !strncmp(setting, "StereoMode", 10) ) {
int i;
ipstream >> i;