game.drawkey=SDLK_e;
game.throwkey=SDLK_q;
game.attackkey=MOUSEBUTTON1;
+ game.consolekey=SDLK_BACKQUOTE;
game.chatkey=SDLK_t;
}
opstream << Input::keyToChar(game.throwkey);
opstream << "\nAttack key:\n";
opstream << Input::keyToChar(game.attackkey);
+ opstream << "\nConsole key:\n";
+ opstream << Input::keyToChar(game.consolekey);
opstream << "\nChat key:\n";
opstream << Input::keyToChar(game.chatkey);
opstream << "\nDamage bar:\n";
// skip blank lines
// assume lines starting with spaces are all blank
if ( strlen(setting) == 0 || setting[0] == ' ' || setting[0] == '\t') continue;
- printf("setting : %s\n",setting);
+ //~ printf("setting : %s\n",setting);
if ( ipstream.eof() || ipstream.fail() ) {
fprintf(stderr, "Error reading config file: Got setting name '%s', but value can't be read\n", setting);
} else if ( !strncmp(setting, "Attack key", 10) ) {
ipstream.getline( string, sizeof(string) );
game.attackkey = Input::CharToKey(string);
+ } else if ( !strncmp(setting, "Console key", 11) ) {
+ ipstream.getline( string, sizeof(string) );
+ game.consolekey = Input::CharToKey(string);
} else if ( !strncmp(setting, "Chat key", 8) ) {
ipstream.getline( string, sizeof(string) );
game.chatkey = Input::CharToKey(string);